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== Methods ==
== Methods ==
* [[Camera-based tracking]] - This is used on the Oculus Quest and Meta Quest 2, 3, and Pro. This is used by the Intel T261 used in the [[Project North Star]]. An open source method is [[Basalt]].
* [[Camera-based tracking]] - This is used on the Oculus Quest and Meta Quest 2, 3, and Pro. This is used by the Intel T261 used in the [[Project North Star]]. An open source method is [[Basalt]].
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* [[Electromagnetic tracking]]. Electromagnetic tracking requires an external source. It gets jittery and glitchy when there is metal around, like a metal laptop computer. Magnetic tracking is typically wired, but it does not have to be.
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* [[Electromagnetic tracking]].<ref name=3duibook/> Electromagnetic tracking requires an external source. It gets jittery and glitchy when there is metal around, like a metal laptop computer. Magnetic tracking is typically wired, but it does not have to be.
* [[UWB tracking]]
* [[UWB tracking]]
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* [[Inertial tracking]]
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* [[Inertial tracking]]<ref name=3duibook/>
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* [[Acoustic tracking]]<ref>[[3D User Interfaces: Theory and Practice]], 1st edition, page 97</ref>
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* [[Acoustic tracking]]<ref name=3duibook>[[3D User Interfaces: Theory and Practice]], 1st edition, page 97</ref>
== History ==
== History ==