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Copied from https://xinreality.com/wiki/OSVR . Originally available under the CC BY SA 3.0 license. https://creativecommons.org/licenses/by-sa/3.0/deed.en
[[OSVR]] or '''Open Source Virtual Reality''' is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]] and [[Sensics]]. Described by Razer CEO Min-Liang Tan as the Android of [[VR]], OSVR is an open-source software platform designed to create standardization and bring Virtual Reality onto different types of [[VR Devices|hardware]]. It incorporates various game engines, [[HMD]]s and control methods to allow developers to create games and other software for numerous head-mounted displays and VR operating systems. Developers can use OSVR to port and optimize [[VR Applications|VR applications]] for individual [[VR Devices|devices]].

==Features==
Open Source - Open Source Software and Hardware. Software Development Kit is licensed under Apache 2.0. Hardware schematics is available for free. Allows the user to build or modify his or her own device.

Partnership - OSVR has over 50 partners including [[Unity]], [[Unreal]], [[Intel]], [[Bosch]], [[Razer]], [[Sensics]], [[Unisoft]] and more.

Standardization - OSVR standardizes the interface between input devices, applications and output devices so that application developers do not need to develop support for particular hardware.

Modular - OSVR allows the user to mix-and-match components to create the best combination of hardware and software, the opposite of one size fits all approach.

Extendable - OSVR can be extended with plugins that are both open and closed source, providing support for new devices or add analysis capabilities such as a gesture engine, sensor fusion and eye tracking.

==Devices==
===OSVR HDK2===

===OSVR HDK1===
OSVR is launched with [[Razer]]'s [[OSVR Hacker Dev Kit]] which was jointly designed by [[Razer]] and [[Sensics]]. It is a [[head-mounted display]] similar to the [[Oculus Rift]]. Unlike other VR HMDs, Hack Dev Kit is modifiable. It is built with modular circuit boards and open-source hardware, allowing for easy customization and replacement when new hardware is released. The schematics for the device is available for free.

==History==
OSVR was announced in CES 2015 on January 6 - 9, 2015.

'''March 25, 2015''' - OSVR announced that its [[OSVR Hacker Dev Kit|Hacker Dev Kit]] will have an optional faceplate with [[Leap Motion]] technology embedded.

'''September 4, 2015''' - announced [[OSVR Render Manager]] and the support of [[NVIDIA]]'s [[Gameworks VR]].

'''June 6, 2016''' - [[Unreal Engine]] 4.12 was released with native support for OSVR.

'''June 13, 2016'''- [[OSVR HDK2]] is announced. Razer announced a $5 million OSVR Development Fund to incentivize developers to create content for OSVR.