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W Industries required an attendant to be present for the Virtuality systems due to concerns about the physical and mental effects of VR use.<ref name="m925">{{cite web | last=Bowman | first=Tobias | title=Fate amenable to change: a technical and social history of Virtual Reality in the United States of America, from 1965 to 2005 | website=ORA | date=2018 | url=https://ora.ox.ac.uk/objects/uuid:621e4934-2a78-47f7-84f2-6541bc095bd3/files/m5c8a869648701a6b715d20f9f08c3e6e | access-date=2024-05-23|page=182|quote=The cost was reflective not only of the complexity of the machines to manufacture, but also their obligatory attendant, required by W Industries’ legal department, due to concerns about the un-studied physiological and psychological ramifications of VR use.}}</ref>
W Industries required an attendant to be present for the Virtuality systems due to concerns about the physical and mental effects of VR use.<ref name="m925">{{cite web | last=Bowman | first=Tobias | title=Fate amenable to change: a technical and social history of Virtual Reality in the United States of America, from 1965 to 2005 | website=ORA | date=2018 | url=https://ora.ox.ac.uk/objects/uuid:621e4934-2a78-47f7-84f2-6541bc095bd3/files/m5c8a869648701a6b715d20f9f08c3e6e | access-date=2024-05-23|page=182|quote=The cost was reflective not only of the complexity of the machines to manufacture, but also their obligatory attendant, required by W Industries’ legal department, due to concerns about the un-studied physiological and psychological ramifications of VR use.}}</ref>
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Around 1997, Virtuality filed for bankrupty and some assets were sold to [[Cybermind]], including VR headset-related assets.<ref name="h540">{{cite web | title=Virtuality (product) | website=Wikipedia | date=2008-02-13 | url=https://en.wikipedia.org/wiki/Virtuality_(product) | access-date=2024-05-21}}</ref><ref name="l042">{{cite web | title=Next Generation February 1998, page 35 | url=http://retrocdn.net/images/f/fe/NextGeneration_US_38.pdf | access-date=2024-05-21}}</ref>
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Virtuality filed for bankrupty and some assets were sold to [[Cybermind]], including VR headset-related assets.<ref name="h540">{{cite web | title=Virtuality (product) | website=Wikipedia | date=2008-02-13 | url=https://en.wikipedia.org/wiki/Virtuality_(product) | access-date=2024-05-21}}</ref><ref name="l042">{{cite web | title=Next Generation February 1998, page 35 | url=http://retrocdn.net/images/f/fe/NextGeneration_US_38.pdf | access-date=2024-05-21}}</ref>
==Systems==
==Systems==