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The design includes a [[halo headband]] and fit wheel, room-scale tracking with no external sensors (which were required for the [[Rift]]), and a higher resolution compared to the Rift.<ref name="one">https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019</ref>
 
The design includes a [[halo headband]] and fit wheel, room-scale tracking with no external sensors (which were required for the [[Rift]]), and a higher resolution compared to the Rift.<ref name="one">https://www.theverge.com/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019</ref>
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The Rift S was released at the same time as [[Oculus Quest]]. Their similarities were plentiful<ref name="one"></ref>:
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The Rift S was released at the same time as [[Oculus Quest]]. Their similarities were plentiful<ref name="one"/>:
 
* launch price point ($399)
 
* launch price point ($399)
 
* inside-out tracking: Oculus Insight
 
* inside-out tracking: Oculus Insight
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The Rift S requires a PC connection.
 
The Rift S requires a PC connection.
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Other differences between Rift S and Quest: Passthrough support and sensors. The Rift S has an enhanced version of Passthrough called Passthrough+ which supports [[Asynchronous Spacewarp]] (ASW).<ref name="two">https://www.oculus.com/blog/announcing-oculus-rift-s-our-new-pc-vr-headset-launching-spring-2019/</ref> The Rift S also has a fifth sensor to support this enhanced passthrough experience.<ref name="one"></ref>
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Other differences between Rift S and Quest: Passthrough support and sensors. The Rift S has an enhanced version of Passthrough called Passthrough+ which supports [[Asynchronous Spacewarp]] (ASW).<ref name="two">https://www.oculus.com/blog/announcing-oculus-rift-s-our-new-pc-vr-headset-launching-spring-2019/</ref> The Rift S also has a fifth sensor to support this enhanced passthrough experience.<ref name="one"/>
 
__NOTOC__
 
__NOTOC__
 
==Release and Pricing==
 
==Release and Pricing==
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Oculus Rift S came with a HMD, two Touch controllers + AA batteries, optical cable for connecting the headset to PC, and a video output adapter.
 
Oculus Rift S came with a HMD, two Touch controllers + AA batteries, optical cable for connecting the headset to PC, and a video output adapter.
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Unlike the Rift CV1, the Rift S does not have adjustable IPD mechanics; you can adjust some of the settings through the software, but could not adjust the center of the lenses.<ref name="one"></ref><ref name="four">https://www.roadtovr.com/palmer-luckey-oculus-founder-rift-s-optimal-70-population-ipd/</ref>
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Unlike the Rift CV1, the Rift S does not have adjustable IPD mechanics; you can adjust some of the settings through the software, but could not adjust the center of the lenses.<ref name="one"/><ref name="four">https://www.roadtovr.com/palmer-luckey-oculus-founder-rift-s-optimal-70-population-ipd/</ref>
    
==PC Requirements==
 
==PC Requirements==