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==VR Web and next steps for Carmel==
 
==VR Web and next steps for Carmel==
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Carmel is Oculus first product designed to bring web content to mainstream VR devices. The VR Web is a platform of APIs and technologies that permit the creation of VR experiences for the web. The content can include immersive 3D scenes and enhanced 2D web experiences running on VR. The 3D scenes are built with the WebGL and WebVR APIs. This brings what is possible in today’s desktop and mobile browsers to VR. Naturally, VR Web experiences will look best using a headset, but they can be downgraded to run on a WebGL-enabed device, such as a mobile phone or a desktop browser. The next milestone for Carmel is a browser capable of navigating not only VR content but also existing 2D content <ref> Rogers, J. and Antonov, M. (2016). Carmel Developer Preview launches today. Retrieved from https://developer.oculus.com/blog/carmel-developer-preview-launches-today</ref>.
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Carmel is Oculus first product designed to bring web content to mainstream VR gadgets. The VR Web is a platform of APIs and technologies that permit the creation of VR experiences for the web. The content can include immersive 3D scenes and enhanced 2D web experiences running on VR. The 3D scenes are built with the WebGL and WebVR APIs. This brings what is possible in today’s desktop and mobile browsers to VR. Naturally, VR Web experiences will look best using a headset, but they can be downgraded to run on a WebGL-enabed device, such as a mobile phone or a desktop browser. The next milestone for Carmel is a browser capable of navigating not only VR content but also existing 2D content <ref> Rogers, J. and Antonov, M. (2016). Carmel Developer Preview launches today. Retrieved from https://developer.oculus.com/blog/carmel-developer-preview-launches-today</ref>.
    
==References==
 
==References==