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== Third-Party Developers ==
== Third-Party Developers ==
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Oculus wants to allow third-party peripheral manufacturers to create their own devices that are tracked by the system. Oculus founder Palmer Luckey told Road to VR<ref>http://www.roadtovr.com/oculus-to-open-rift-constellation-positional-tracking-api-to-third-parties/</ref> that he believes the company’s Touch controller is “making the right set of compromises and tradeoffs to make a pretty universal [[VR input]],” adding, “it’s never going to be better than truly optimized VR input for every game. For example, racing games: it’s always going to be a steering wheel. For a sword fighting game, you’re going to have some type of sword controller. For things that are really about fine-grain finger interactions, it’s probably going to be maybe even some type of glove or computer-vision-based hand tracking solution.”
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Oculus wants to allow third-party peripheral manufacturers to create their own gadgets that are tracked by the system. Oculus founder Palmer Luckey told Road to VR<ref>http://www.roadtovr.com/oculus-to-open-rift-constellation-positional-tracking-api-to-third-parties/</ref> that he believes the company’s Touch controller is “making the right set of compromises and tradeoffs to make a pretty universal [[VR input]],” adding, “it’s never going to be better than truly optimized VR input for every game. For example, racing games: it’s always going to be a steering wheel. For a sword fighting game, you’re going to have some type of sword controller. For things that are really about fine-grain finger interactions, it’s probably going to be maybe even some type of glove or computer-vision-based hand tracking solution.”
==References==
==References==