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==React VR - Finding Its Footing in the Virtual Reality Space==
 
==React VR - Finding Its Footing in the Virtual Reality Space==
Facebook isn’t troubling itself with the larger goals of creating complex virtual reality apps, games, and experiences. Its initial objective seems to be to allow developers mix 360-degree panoramas with images, texts, and interfaces that are in 2D. It’s also not surprising, that Facebook has decided to tap existing technologies such as [[WebVR]] and [[WebGL]]. Developers can access the virtual reality devices that are on the web using the WebVR API. Without using any plug-ins, developers can render 3D graphics in any compatible browser using the WebGL API (Web Graphics Library API).  
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Facebook isn’t troubling itself with the larger goals of creating complex virtual reality apps, games, and experiences. Its initial objective seems to be to allow developers mix 360-degree panoramas with images, texts, and interfaces that are in 2D. It’s also not surprising, that Facebook has decided to tap existing technologies such as [[WebVR]] and [[WebGL]]. Developers can access the virtual reality gadgets that are on the web using the WebVR API. Without using any plug-ins, developers can render 3D graphics in any compatible browser using the WebGL API (Web Graphics Library API).  
    
Since React VR mimics React JaveScript Framework for the most part, developers who have previous experience of building React apps will have no trouble creating virtual reality experiences using Facebook’s React VR.  
 
Since React VR mimics React JaveScript Framework for the most part, developers who have previous experience of building React apps will have no trouble creating virtual reality experiences using Facebook’s React VR.