Line 14:
Line 14:
Unveiled at TEDx 2016 by Meta CEO Meron Gribetz, the Meta 2 VR headset features a full 90-degree field of view and 2560 x 1440 high-dpi display.<ref name="metavision">https://www.metavision.com/</ref> The see-through headset makes everything below the eyebrow-level transparent. allowing users to make eye contact with others. The headset itself is lightweight and designed to be as comfortable as possible.<ref>http://www.digitaltrends.com/virtual-reality/meta-2-ar-dev-kit/</ref> Several tech reporters have commented on how well Meta 2 accommodates for people who wear glasses.<ref>https://www.wareable.com/ar/meta-2-review</ref>
Unveiled at TEDx 2016 by Meta CEO Meron Gribetz, the Meta 2 VR headset features a full 90-degree field of view and 2560 x 1440 high-dpi display.<ref name="metavision">https://www.metavision.com/</ref> The see-through headset makes everything below the eyebrow-level transparent. allowing users to make eye contact with others. The headset itself is lightweight and designed to be as comfortable as possible.<ref>http://www.digitaltrends.com/virtual-reality/meta-2-ar-dev-kit/</ref> Several tech reporters have commented on how well Meta 2 accommodates for people who wear glasses.<ref>https://www.wareable.com/ar/meta-2-review</ref>
−
As stated by Road to VR, Meta 2 is a tethered device which requires the horsepower of a computer to display everything it can.<ref>http://www.roadtovr.com/meta-2-development-kit-hands-on-could-do-for-augmented-reality-what-oculus-rift-dk1-did-for-virtual-reality/</ref> This could prove to be a huge obsticle to success for the company as other VR leader are pushing for untethered solutions. This version of the Meta is tethered to a computer via a 9-foot cable, either HDMI 1.4b or DisplayPort. Eventually the headset will be a standalone device, but like competitors, the technology isn’t quite there at an affordable price.<ref>http://www.digitaltrends.com/virtual-reality/meta-2-ar-dev-kit/</ref>
+
As stated by Road to VR, Meta 2 is a tethered gadget which requires the horsepower of a computer to display everything it can.<ref>http://www.roadtovr.com/meta-2-development-kit-hands-on-could-do-for-augmented-reality-what-oculus-rift-dk1-did-for-virtual-reality/</ref> This could prove to be a huge obsticle to success for the company as other VR leader are pushing for untethered solutions. This version of the Meta is tethered to a computer via a 9-foot cable, either HDMI 1.4b or DisplayPort. Eventually the headset will be a standalone device, but like competitors, the technology isn’t quite there at an affordable price.<ref>http://www.digitaltrends.com/virtual-reality/meta-2-ar-dev-kit/</ref>
There’s also a 720p webcam on the front, allowing users to interact in augmented reality space with familiar control methods like a keyboard, or a Web browser.
There’s also a 720p webcam on the front, allowing users to interact in augmented reality space with familiar control methods like a keyboard, or a Web browser.