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'''Virtual reality (VR)''' is the experience of being in an environment generated by a computer. It involves technology that uses computer-generated environments to simulate a physical presence in a virtual world. The system uses position-tracking and responds to the user’s inputs.
'''Virtual reality (VR)''' is the experience of being in an environment generated by a computer. It involves technology that uses computer-generated environments to simulate a physical presence in a virtual world. The system uses position-tracking and responds to the user’s inputs.
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The difference between VR and [[mixed reality]] is VR immerses a user and mixed reality gives the user a tool.
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Virtual reality is related to [[augmented reality]] and [[mixed reality]].
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Virtual reality is related to [[augmented reality]].
The main limitations of virtual reality technology is that the motion tracking is inaccurate. It goes through a filtering process which removes the transients. This gives a floating dizzying effect. This is visible in 2D movies made of VR experiences.<ref name="b678">{{cite web | title=Henry a VR Experience | website=YouTube | date=2024-03-06 | url=https://www.youtube.com/watch?v=IUY2yI5F16U | access-date=2024-08-26}}</ref> This is present in IMU+optical based tracking systems including the [[Oculus Rift CV1]], the [[HTC Vive]], the [[Valve Index]], and the [[Quest 2]].
The main limitations of virtual reality technology is that the motion tracking is inaccurate. It goes through a filtering process which removes the transients. This gives a floating dizzying effect. This is visible in 2D movies made of VR experiences.<ref name="b678">{{cite web | title=Henry a VR Experience | website=YouTube | date=2024-03-06 | url=https://www.youtube.com/watch?v=IUY2yI5F16U | access-date=2024-08-26}}</ref> This is present in IMU+optical based tracking systems including the [[Oculus Rift CV1]], the [[HTC Vive]], the [[Valve Index]], and the [[Quest 2]].