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[[File:VPL DataSuit 1.jpg|200px|right|thumb|A VPL Research DataSuit, a full-body outfit with sensors for measuring the movement of arms, legs, and trunk. Developed in about 1989.]]
[[File:VPL DataSuit 1.jpg|200px|right|thumb|A VPL Research DataSuit, a full-body outfit with sensors for measuring the movement of arms, legs, and trunk. Developed in about 1989.]]
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===The DataGlove===
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===DataGlove===
The DataGlove originally started as an input system for computers. It was later used for virtual reality systems. [[Thomas G. Zimmerman|Thomas Zimmerman]] invented the prototype of the DataGlove and began looking for other people to help work on it. The device used 6502 microcontrollers. Zimmerman met [[Mitch Altman]] and asked him to join VPL part-time because Altman knew how to program the microcontrollers.<ref>{{cite video |people=Altman, Mitch |publisher=Terndrup, Matthew |title=An Interview with Mitch Altman (Inventor and Virtual Reality Pioneer from the 80's) |url=https://www.youtube.com/watch?v=5TrRO_j_efg#t=2148}}</ref>
The DataGlove originally started as an input system for computers. It was later used for virtual reality systems. [[Thomas G. Zimmerman|Thomas Zimmerman]] invented the prototype of the DataGlove and began looking for other people to help work on it. The device used 6502 microcontrollers. Zimmerman met [[Mitch Altman]] and asked him to join VPL part-time because Altman knew how to program the microcontrollers.<ref>{{cite video |people=Altman, Mitch |publisher=Terndrup, Matthew |title=An Interview with Mitch Altman (Inventor and Virtual Reality Pioneer from the 80's) |url=https://www.youtube.com/watch?v=5TrRO_j_efg#t=2148}}</ref>
The system was wired to a computer. It was interactive and contained fiber-optic bundles to track movements and orientation. That data would then be transmitted to the computer so that the information could be duplicated virtually. It allowed for people to manipulate and re-orient virtual objects. Applications for this wearable device centered on input computer control, gaming, and also the potential for remote surgery.
The system was wired to a computer. It was interactive and contained fiber-optic bundles to track movements and orientation. That data would then be transmitted to the computer so that the information could be duplicated virtually. It allowed for people to manipulate and re-orient virtual objects. Applications for this wearable device centered on input computer control, gaming, and also the potential for remote surgery.
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===The EyePhone===
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===EyePhone===
The EyePhone is a head mounted display (HMD) that was meant to immerse users into a computer simulation. It could track head movements. The headset used [[Fresnel lens|Fresnel lenses]].<ref>{{cite book|last1=Delaney|first1=Ben|title=Sex, Drugs and Tessellation: The Truth About Virtual Reality, as Revealed in the Pages of CyberEdge Journal|date=2014 |isbn=978-1500893293|page=274|publisher=CyberEdge Information Services |url=http://www.bendelaney.com/services.writer.sd&t.html}}</ref>
The EyePhone is a head mounted display (HMD) that was meant to immerse users into a computer simulation. It could track head movements. The headset used [[Fresnel lens|Fresnel lenses]].<ref>{{cite book|last1=Delaney|first1=Ben|title=Sex, Drugs and Tessellation: The Truth About Virtual Reality, as Revealed in the Pages of CyberEdge Journal|date=2014 |isbn=978-1500893293|page=274|publisher=CyberEdge Information Services |url=http://www.bendelaney.com/services.writer.sd&t.html}}</ref>
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===The DataSuit===
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===DataSuit===
The DataSuit is a full-body outfit with sensors for measuring the movement of arms, legs, and trunk.
The DataSuit is a full-body outfit with sensors for measuring the movement of arms, legs, and trunk.