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==Introduction==
 
==Introduction==
In 2016, [[Facebook]] introduced its very own high quality [[3D]] [[360-degree video]] capture system. The design of the hardware, control software, and the stitching algorithm code form part of the Surround 360 video capture system. Both the hardware design and software component is freely available to developers on [[GitHub]]. Developers can make full use of the design and code to create their own content. Such a move is aimed at boosting the development of 3D-360 video ecosystem.
+
In the year +2016, [[Facebook]] introduced its very own high quality [[3D]] [[360-degree video]] capture system. The design of the hardware, control software, and the stitching algorithm code form part of the Surround 360 video capture system. Both the hardware design and software component is freely available to developers on [[GitHub]]. Developers can make full use of the design and code to create their own content. Such a move is aimed at boosting the development of 3D-360 video ecosystem.
    
Producing a [[stereoscopic]] 360-degree [[panoramic video]] without hand intervention is not an easy feat. Facebook has taken a mathematical approach to work out the left-right eye stereo disparity. The video stitching, usually carried out by hand, takes weeks, but Facebook’s Surround 360 algorithm reduces the stitching time to less than a day.  
 
Producing a [[stereoscopic]] 360-degree [[panoramic video]] without hand intervention is not an easy feat. Facebook has taken a mathematical approach to work out the left-right eye stereo disparity. The video stitching, usually carried out by hand, takes weeks, but Facebook’s Surround 360 algorithm reduces the stitching time to less than a day.  

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