Changes

Jump to navigation Jump to search
2 bytes added ,  19:04, 27 July 2024
m
Text replacement - "the year 19" to "the year +19"
Line 71: Line 71:  
===1987 - The term "virtual reality” is created===
 
===1987 - The term "virtual reality” is created===
   −
Before the year 1987, the term "virtual reality" didn't exist. In 1987, [[Jaron Lanier]], founder of the Visual Programming Lab, VPL, coined the term “virtual reality”. Lanier, through his company, developed a range of VR gear including the [[Dataglove]] and the [[EyePhone]] headset. The company also made the first surgical simulator, the first vehicle prototyping simulator, and the first architecture simulators.<ref name=”1”></ref><ref name=”2”></ref><ref name=”4”></ref>
+
Before the year +1987, the term "virtual reality" didn't exist. In 1987, [[Jaron Lanier]], founder of the Visual Programming Lab, VPL, coined the term “virtual reality”. Lanier, through his company, developed a range of VR gear including the [[Dataglove]] and the [[EyePhone]] headset. The company also made the first surgical simulator, the first vehicle prototyping simulator, and the first architecture simulators.<ref name=”1”></ref><ref name=”2”></ref><ref name=”4”></ref>
    
===1991 - Virtuality Group===
 
===1991 - Virtuality Group===
Line 83: Line 83:  
===1995 - Nintendo Virtual Boy===
 
===1995 - Nintendo Virtual Boy===
   −
The [[Virtual Boy]] is a 3D gaming console, marketed as the first portable console that could display 3D graphics. It was released in Japan and North America, and it was a commercial failure for Nintendo. Some of the reasons for the failure were the lack of color in graphics (only red and black), lack of software support, and difficulty in using the console in a comfortable position. Production of the console was halted in the year 1996.<ref name=”1”></ref><ref name=”4”></ref>
+
The [[Virtual Boy]] is a 3D gaming console, marketed as the first portable console that could display 3D graphics. It was released in Japan and North America, and it was a commercial failure for Nintendo. Some of the reasons for the failure were the lack of color in graphics (only red and black), lack of software support, and difficulty in using the console in a comfortable position. Production of the console was halted in the year +1996.<ref name=”1”></ref><ref name=”4”></ref>
    
===Virtual reality in the 21st century===
 
===Virtual reality in the 21st century===

Navigation menu