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Each microlens has multiple pixels underneath it. Each pixel generates a ray that has a unique origin and angle when it comes out of a microlens.<ref name="f364"/>
 
Each microlens has multiple pixels underneath it. Each pixel generates a ray that has a unique origin and angle when it comes out of a microlens.<ref name="f364"/>
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Two lenticular sheets perpendicular to each other can be used to emulate a microlens array.<ref>https://www.jsr.org/hs/index.php/path/article/download/5965/2712/39803</ref>
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Two lenticular sheets with the lenticular pattern perpendicular to each other can be used to emulate a microlens array.<ref>https://www.jsr.org/hs/index.php/path/article/download/5965/2712/39803</ref>
    
The spatial resolution of a simultaneous light field display is proportional to the ratio of the microlens focal length to the distance of the display from the eye.<ref name="w353">{{cite web | title= | url=https://research.nvidia.com/sites/default/files/pubs/2013-11_Near-Eye-Light-Field/NVIDIA-NELD.pdf | access-date=2024-07-09}}</ref>
 
The spatial resolution of a simultaneous light field display is proportional to the ratio of the microlens focal length to the distance of the display from the eye.<ref name="w353">{{cite web | title= | url=https://research.nvidia.com/sites/default/files/pubs/2013-11_Near-Eye-Light-Field/NVIDIA-NELD.pdf | access-date=2024-07-09}}</ref>
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