Changes

Jump to navigation Jump to search
256 bytes added ,  08:32, 29 April 2024
no edit summary
Line 2: Line 2:     
Virtual reality headsets typically have a field of view of at least 90 degrees. The higher an [[HMD]]'s FOV is, the further the virtual world will extend to your edge of vision.
 
Virtual reality headsets typically have a field of view of at least 90 degrees. The higher an [[HMD]]'s FOV is, the further the virtual world will extend to your edge of vision.
 +
 +
 +
The field of view of a normal computer screen is approximately the center third of the vision. Either desktop or laptop. The field of view of a head mounted display needs to be higher to be comfortable. This is because of head tilt and content clipping.

Navigation menu