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'''Virtuality''' was a company that made VR systems for arcades in the 1990s.
 
'''Virtuality''' was a company that made VR systems for arcades in the 1990s.
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W Industries was founded by [[Jonathan Waldern]] in 1987.<ref name="n145">{{cite web | title=History | website=Retro VR | url=http://retro-vr.co.uk/test/people.html | access-date=2024-05-23}}</ref>
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W Industries was founded by [[Jonathan Waldern]] in +1987.<ref name="n145">{{cite web | title=History | website=Retro VR | url=http://retro-vr.co.uk/test/people.html | access-date=2024-05-23}}</ref>
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Virtuality Group was originally founded in October 1987 as "W Industries", named after Dr. Jonathan D Waldern, and renamed to Virtuality in 1993.<ref>{{Cite web |date=1993-09-01 |title=W INDUSTRIES CHANGES ITS NAME TO VIRTUALITY, PLANS FLOAT BY CHRISTMAS - Tech Monitor |url=https://techmonitor.ai/technology/w_industries_changes_its_name_to_virtuality_plans_float_by_christmas |archive-url=https://web.archive.org/web/20240311144735/https://techmonitor.ai/technology/w_industries_changes_its_name_to_virtuality_plans_float_by_christmas |archive-date=2024-03-11 |access-date=2024-03-11 |language=en-US}}</ref><ref>{{cite news|last=Davies|first=Hunter|title=The Hunter Davies Interview: Dr Waldern's Dream Machines|url=https://www.independent.co.uk/life-style/the-hunter-davies-interview-dr-walderns-dream-machines-arcade-thrills-for-spotty-youths-today-but-revolutionary-tools-for-surgeons-and-architects-tomorrow-says-the-pioneer-of-virtual-reality-1506176.html|access-date=10 February 2016|work=The Independent|date=November 22, 1993}}</ref>
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Virtuality Group was originally founded in October 1987 as "W Industries", named after Dr. Jonathan D Waldern, and renamed to Virtuality in +1993.<ref>{{Cite web |date=1993-09-01 |title=W INDUSTRIES CHANGES ITS NAME TO VIRTUALITY, PLANS FLOAT BY CHRISTMAS - Tech Monitor |url=https://techmonitor.ai/technology/w_industries_changes_its_name_to_virtuality_plans_float_by_christmas |archive-url=https://web.archive.org/web/20240311144735/https://techmonitor.ai/technology/w_industries_changes_its_name_to_virtuality_plans_float_by_christmas |archive-date=2024-03-11 |access-date=2024-03-11 |language=en-US}}</ref><ref>{{cite news|last=Davies|first=Hunter|title=The Hunter Davies Interview: Dr Waldern's Dream Machines|url=https://www.independent.co.uk/life-style/the-hunter-davies-interview-dr-walderns-dream-machines-arcade-thrills-for-spotty-youths-today-but-revolutionary-tools-for-surgeons-and-architects-tomorrow-says-the-pioneer-of-virtual-reality-1506176.html|access-date=10 February 2016|work=The Independent|date=November 22, 1993}}</ref>
    
W Industries required an attendant to be present for the Virtuality systems due to concerns about the physical and mental effects of VR use.<ref name="m925">{{cite web | last=Bowman | first=Tobias | title=Fate amenable to change: a technical and social history of Virtual Reality in the United States of America, from 1965 to 2005 | website=ORA | date=2018 | url=https://ora.ox.ac.uk/objects/uuid:621e4934-2a78-47f7-84f2-6541bc095bd3/files/m5c8a869648701a6b715d20f9f08c3e6e | access-date=2024-05-23|page=182|quote=The cost was reflective not only of the complexity of the machines to manufacture, but also their obligatory attendant, required by W Industries’ legal department, due to concerns about the un-studied physiological and psychological ramifications of VR use.}}</ref>
 
W Industries required an attendant to be present for the Virtuality systems due to concerns about the physical and mental effects of VR use.<ref name="m925">{{cite web | last=Bowman | first=Tobias | title=Fate amenable to change: a technical and social history of Virtual Reality in the United States of America, from 1965 to 2005 | website=ORA | date=2018 | url=https://ora.ox.ac.uk/objects/uuid:621e4934-2a78-47f7-84f2-6541bc095bd3/files/m5c8a869648701a6b715d20f9f08c3e6e | access-date=2024-05-23|page=182|quote=The cost was reflective not only of the complexity of the machines to manufacture, but also their obligatory attendant, required by W Industries’ legal department, due to concerns about the un-studied physiological and psychological ramifications of VR use.}}</ref>

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