Transform matrix
Revision as of 14:49, 10 March 2025 by Acro (talk | contribs) (added Category:Rendering using HotCat)
A transform matrix is a data structure that holds the scale, rotation, and translation of an object relative to a root node, also called a parent transform.
Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.
Transform matrixes are useful in scene graphs, for example in RealityKit.