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{{Event Infobox
|image={{#ev:youtube|2hYDtxCtzdA|350}}
|Type=Conference
|Format=
|Presenter=[[Unity]]
|Sponsor=[[Oculus VR]], [[Qualcomm Vuforia]], [[Sony]], [[SteamVR]]
|Judge=
|Speaker=
|Exhibitor=
|Requirement=
|Cost=
|Prize=
|Entries=
|Winner=
|Location=Loews Hollywood Hotel, Hollywood, CA, U.S.
|Dates=2/10/2016 - 2/11/2016
|Previous=[[Vision Summit 2015]]
|Next=[[Vision Summit 2017]]
|Website=http://visionsummit2016.com/
}}
'''Vision Summit 2016''', also known as '''Vision 2016 Virtual and Augmented Reality Summit''', is the first annual [[VR]] and [[AR]] [[Events#Conferences|conference]] hosted by [[Unity]]. The 2 day event takes place in Loews Hollywood Hotel, Hollywood, California on February 10 and 11 2016.
==Vision VR/AR Awards==
{| class="wikitable sortable" style= "text-align: center"
|-
! Award
! Finalists
! Winner
|-
| Vision Inspire Award || [[Fantastic Contraption]], [[Faster Than Light]], [[I Expect You to Die]] || [[I Expect You to Die]] by Schell Games
|-
| Best VR Experience || [[Fantastic Contraption]], [[Job Simulator]], [[Thunderbird: The Legend Begins]] || [[Thunderbird: The Legend Begins]] by Innervision Games
|-
| Best AR Experience || [[Eleanor of Ayer]], [[Faster Than Light]], [[Table Zombies]] || [[Eleanor of Ayer]] by Gelly Bomb Games
|-
| Technical Achievement Award || [[EasyAR Engine]], [[Modbox]], [[Residential Condominium: Architectural Visualization]] || [[Modbox]] by Alientrap
|-
| Artistic Achievement Award || [[Lucid Trips - Whateverland]], [[SENS]], [[TECHNOLUST]] || [[TECHNOLUST]] by IRIS VR Inc
|-
| Best Game || [[Budget Cuts]], [[Classroom Aquatic]], [[I Expect You to Die]] || [[Budget Cuts]] by Neat Corporation
|-
| Best Film/Interactive Story || [[Apollo 11 VR]], [[The Fabulous Journeys of Teo & Leonie]], [[The Shoebox Diorama]] || [[Apollo 11 VR]] by Immersive VR Education
|-
| Best Live-Action Experience || [[Get Barreled in Tahiti with Samsung Gear VR]], [[Sinking]], [[U2 Song for Someone - Vrse]] || [[U2 Song for Someone – Vrse]] by Chris Milk, U2, Apple, Vrse
|-
|}
==Speakers==
===Keynote===
*Alex McDowell - Creative Director of 5D Global Studio
*[[Palmer Luckey]] - Founder of [[Oculus VR]]
*Dr. Jeff Norris - Mission Operations Innovation Lead at NASA's Jet Propulsion Laboratory
*[[Gabe Newell]] - Founder and CEO of [[Valve]]
*[[Clay Bavor]] - VP of [[VR]] at [[Google]]
*[[John Riccitiello]] - CEO of [[Unity]]
*Dr. Richard Marks - Director of the [[PlayStation Magic Lab]] at [[Sony]]
*[[Joachim Ante]] - CTO of Unity
===Other Speakers===
*Adding Interactivity to Immersive Cinema with Unity by Andrew Cochrane (Mirada Studios)
*Adding natural motion to VR experiences by Fred Meyer (Vizuality Studio Ltd.) and Phil Morris (Vizuality Studio Ltd.)
*Adventures in Cinematic VR: A Year in Review by Eric Shamlin (Secret Location)
*Augmented Creativity: Bridging the real and virtual worlds to enhance creative play by Mattia Ryffel (Disney Research Zurich)
*Building Inside the Box: Creating Complex Rooms and Covering a Lot of Ground in Room-Scale VR by Jono Forbes (Archean / Defective Studios)
*Cityscapes in Mixed and Virtual Reality by Kelly Malone (Taqtile)
*Creating Mixed Reality Apps with Vuforia by David Beard (PTC Inc)
*Don’t just teleport - How to walk around something that is bigger than your tracked space by Diego Montoya (RE’FLEKT GmbH) and Daniel Sproll (RE’FLEKT GmbH)
*Emotional Presence in Virtual Reality: The Making of Café me and Sisters by Robyn Gray (Otherworld Interactive)
*Enterprise-Grade AR for Operational Environments: A Postmortem by Steve Richey (Float Mobile Learning)
*Finding Monsters Adventure VR Experience by Gabriela Thobias (Black River Studios) and Rafael Ferrari (Black River Studios)
*Ghostly Mansion: Solving the mystery of developing for Project Tango by Aaron Pulkka (Rabbx Inc.)
*Making world sensing games with Project Tango by Johnny Lee (Google)
*Multiplatform VR - Shipping a Vive, Oculus, and PlayStation VR in Unity by Alex Schwartz (Owlchemy Labs) and Devin Reimer (Owlchemy Labs)
*Postmortem: Bringing Adventure Time to Virtual Reality by Holden Link (Turbo Button) and Nic Vasconcellos (Turbo Button)
*The Cognitive Implications of Widespread VR by Timoni West (Unity Technologies) and Dioselin Gonzalez (Unity Technologies)
*Using Vuforia to Build Breakthrough Experiences on Mobile and Eyewear by Brigitte Alexander (PTC Inc)
*Virtual Reality Arcades: Today and Tomorrow by Ivan Blaustein (VRcade) and Jamie Kelly (VRcade)
*What People Do in VR: Designing believable experiences by Kimberly Voll (Radial Games)
*Audio challenges in virtual reality by Nicolas Tsingos (Dolby Laboratories)
*How to Successfully Adapt Mobile Games into VR Games by Guy Ben dov (Side-Kick Games)
[[Category:Events]] [[Category:2016 Events]]