OSVR

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Revision as of 22:01, 7 September 2024 by Acro (talk | contribs) (Text replacement - "input gadget" to "control peripheral")
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An OSVR 1.4 headset

OSVR stands for Open Source Virtual Reality. It is an open-source Virtual Reality platform initiated by Razer and Sensics.

OSVR design files are available on GitHub.

Features

Open Source - Open Source Software and Hardware. Software Development Kit is licensed under Apache 2.0. Hardware schematics is available for free. Allows the user to build or modify his own device.

Partnership - OSVR has had over 50 partners including Unity, Unreal, Intel, Bosch, Razer, Sensics, Unisoft and more.

Standardization - OSVR standardizes the interface between control peripherals, applications and output gadgets so that application developers do not need to develop support for particular hardware.

Modular - OSVR allows the user to mix-and-match components to create the best combination of hardware and software, the opposite of one size fits all approach.

Extendable - OSVR can be extended with plugins that are both open and closed source, providing support for new gadgets or add analysis capabilities such as a gesture engine, sensor fusion and eye tracking.

Devices

OSVR HDK1

OSVR is launched with Razer's OSVR Hacker Dev Kit which was jointly designed by Razer and Sensics. It is a head-mounted display similar to the Oculus Rift. It is built with modular circuit boards and open-source hardware, allowing for easy customization and replacement if new hardware is released. The schematics for the gadget is available for free.

OSVR HDK2

See OSVR HDK2.

History

OSVR was announced in CES 2015 on January 6 - 9, 2015.

March 25, 2015 - OSVR announced that its Hacker Dev Kit will have an optional faceplate with Leap Motion technology embedded.

September 4, 2015 - announced OSVR Render Manager and the support of NVIDIA's Gameworks VR.

June 6, 2016 - Unreal Engine 4.12 was released with native support for OSVR.

June 13, 2016 - OSVR HDK2 is announced. Razer announced a $5 million OSVR Development Fund to incentivize developers to create content for OSVR.

References