Difference between revisions of "3D human-computer interaction"

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==Input Devices==
 
==Input Devices==
  
* Motion Controllers: Devices like the Nintendo Wii Remote or VR controllers that detect movement in three dimensions.
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* Motion Controllers: Devices like the [[Nintendo Wii Remote]] or VR controllers that detect movement in three dimensions.
* Gesture Recognition: Cameras and sensors (e.g., Microsoft Kinect, Leap Motion) that capture body movements and hand gestures.
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* Gesture Recognition: Cameras and sensors (e.g., [[Microsoft Kinect], [[Leap Motion]]) that capture body movements and hand gestures.
 
* Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment.
 
* Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment.
  

Revision as of 18:38, 8 June 2024

3D Human-Computer Interaction (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. Unlike traditional 2D interactions (using a mouse, keyboard, or touch screen), 3D HCI leverages depth, volume, and spatial context to enhance user experiences and functionalities.

Input Devices

  • Motion Controllers: Devices like the Nintendo Wii Remote or VR controllers that detect movement in three dimensions.
  • Gesture Recognition: Cameras and sensors (e.g., [[Microsoft Kinect], Leap Motion) that capture body movements and hand gestures.
  • Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment.

Output Devices

  • 3D Displays: Screens or projectors that provide a perception of depth, such as stereoscopic displays, holographic displays, or VR headsets.
  • Augmented Reality (AR): Overlaying digital information on the real world, typically through devices like AR glasses or smartphones.

Interaction techniques

  • Manipulation of 3D Objects: Techniques for selecting, rotating, scaling, and otherwise interacting with virtual objects in a three-dimensional space.

References