Difference between revisions of "Transform matrix"

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A '''transform matrix''' is a method of representing how one object is scaled, rotated, and moved relative to another.
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A '''transform matrix''' is a data structure that holds the scale, rotation, and translation of an object relative to a parent transform.
  
 
Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.
 
Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.
  
 
Transform matrixes are useful in [[scene graphs]], for example in [[RealityKit]].
 
Transform matrixes are useful in [[scene graphs]], for example in [[RealityKit]].

Revision as of 13:31, 8 May 2024

A transform matrix is a data structure that holds the scale, rotation, and translation of an object relative to a parent transform.

Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.

Transform matrixes are useful in scene graphs, for example in RealityKit.