Difference between revisions of "Transform matrix"
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− | A '''transform matrix''' is a | + | A '''transform matrix''' is a data structure that holds the scale, rotation, and translation of an object relative to a parent transform. |
Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT. | Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT. | ||
Transform matrixes are useful in [[scene graphs]], for example in [[RealityKit]]. | Transform matrixes are useful in [[scene graphs]], for example in [[RealityKit]]. |
Revision as of 13:31, 8 May 2024
A transform matrix is a data structure that holds the scale, rotation, and translation of an object relative to a parent transform.
Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.
Transform matrixes are useful in scene graphs, for example in RealityKit.