Difference between revisions of "Near-eye display"

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It can be used in a stereoscopic pair for example in a [[VR headset]]. Two near-eye displays are used in VR headsets, one for each eye.
 
It can be used in a stereoscopic pair for example in a [[VR headset]]. Two near-eye displays are used in VR headsets, one for each eye.
  
Near-eye displays can be classified in a number of ways. The most common types of near-eye display are transparent head-up displays (HUDs) and VR headset displays. The VR headset displays are typically opaque, meaning they block out the light from behind it.
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Near-eye displays can be classified in a number of ways. The most common types of near-eye display are transparent head-up displays (HUDs) and VR headset displays. VR headset displays are typically opaque, so they block out the light from behind them.
  
 
Near-eye displays classically are driven using a two-dimensional array of pixels, similar to a traditional screen. However, to have a full 3D visual experience, a near eye display must display a light field, or at least more focal cues.
 
Near-eye displays classically are driven using a two-dimensional array of pixels, similar to a traditional screen. However, to have a full 3D visual experience, a near eye display must display a light field, or at least more focal cues.

Latest revision as of 03:58, 27 February 2025

A near-eye display is a visual display that is near the eye. It can be in pairs, so that the left and right eye each see their own near-eye displays.

It can be used in a stereoscopic pair for example in a VR headset. Two near-eye displays are used in VR headsets, one for each eye.

Near-eye displays can be classified in a number of ways. The most common types of near-eye display are transparent head-up displays (HUDs) and VR headset displays. VR headset displays are typically opaque, so they block out the light from behind them.

Near-eye displays classically are driven using a two-dimensional array of pixels, similar to a traditional screen. However, to have a full 3D visual experience, a near eye display must display a light field, or at least more focal cues.

Transparent near-eye displays consist of an image generator (such as an LCOS microprojector) and an optical combiner.[1]

Factors[edit]

  • Pupil size (Eyebox size)
  • Flicker

See also[edit]

References[edit]