Difference between revisions of "3D human-computer interaction"

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'''3D human-computer interaction''' (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space.
 
'''3D human-computer interaction''' (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space.
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3D interaction is human-computer interaction in which the user's tasks are performed directly in a 3D spatial context.<ref name="g747">{{cite web | last=Bowman | first=Doug A. | title=3D User Interfaces | website=The Interaction Design Foundation | date=2023-08-12 | url=https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/3d-user-interfaces | access-date=2024-12-21}}</ref>
  
 
Full-duplex 3D HCI requires a [[3D input device]] and a [[3D display]]. The 3D display can be autostereoscopic, lightfield, or holographic.
 
Full-duplex 3D HCI requires a [[3D input device]] and a [[3D display]]. The 3D display can be autostereoscopic, lightfield, or holographic.
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It can be summed up as a situation where a person can move something around in 3D, and a computer knows where it is, and the computer can move something around in 3D, and the person knows where it is.
 
It can be summed up as a situation where a person can move something around in 3D, and a computer knows where it is, and the computer can move something around in 3D, and the person knows where it is.
  
The main area of interest is [[3D direct interaction]].
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A main area of interest is [[3D direct interaction]].
  
 
It can involve [[solid view display]]s.
 
It can involve [[solid view display]]s.

Revision as of 19:31, 21 December 2024

3D human-computer interaction (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space.

3D interaction is human-computer interaction in which the user's tasks are performed directly in a 3D spatial context.[1]

Full-duplex 3D HCI requires a 3D input device and a 3D display. The 3D display can be autostereoscopic, lightfield, or holographic.

It can be summed up as a situation where a person can move something around in 3D, and a computer knows where it is, and the computer can move something around in 3D, and the person knows where it is.

A main area of interest is 3D direct interaction.

It can involve solid view displays.

Control peripherals

  • Motion Controllers: Devices like VR controllers that detect movement in three dimensions using IMUs and/or positional tracking, either optical or elsewise.
  • Gesture Recognition: Cameras and sensors (e.g., Microsoft Kinect, Leap Motion) that capture body movements and hand gestures.
  • Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment.

Visual peripherals

Interaction techniques

  • Manipulation of 3D Objects: Techniques for selecting, rotating, scaling, and otherwise interacting with virtual objects in a three-dimensional space.

History

3D computer interaction succeeds 2D interactions (using a mouse, keyboard, or touch screen).

References