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==Variables==
 
==Variables==
Reduced [[resolution]] is a limitation of some near-eye light field displays. Douglas Lanman and Luebke (2013) indicated that the resolution is proportional to the ratio of the microlens focal length to the distance of the display from the eye. This means that a compact form factor, while desirable, results in a lower resolution. To have a higher resolution means you would have a bigger, bulkier display. Furthermore, they wrote that “practical applications will necessitate manufacturing larger microdisplays with smaller pixel pitches, enabling wide fields of view and high resolutions, respectively.<ref name=”2”></ref>
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Reduced [[resolution]] is a limitation of some near-eye light field displays. Douglas Lanman and Luebke (2013) indicated that the resolution is proportional to the ratio of the microlens focal length to the distance of the display from the eye. This means that a compact form factor, while desirable, results in a lower resolution. To have a higher resolution means you would have a bigger, bulkier display. Lanman and Luebke emphasized that it is important to manufacture large displays that have very small [[pixel pitch]], which can be used for a high field of view and high resolution.<ref name=”2”/>
    
The near-eye light field stereoscope prototype of 2015 also addresses the accommodation-convergence conflict that leads to motion sickness, resulting in a more natural and flexible experience. In this case, the gadget uses two layers of LCD separated by approximately 5 millimeters. These send an entire four-dimensional (4D) light field of images so the eye can set focus between objects more naturally <ref name=”11”> Pirzada, Usman (2015). Nvidia Working On Next Generation Virtual Reality Device; The Near Eye Light Field Stereoscope, Aims To Bring It To The Market by 2018. Retrieved from http://wccftech.com/nvidia-virtual-reality-device-light-field-2018/</ref>.
 
The near-eye light field stereoscope prototype of 2015 also addresses the accommodation-convergence conflict that leads to motion sickness, resulting in a more natural and flexible experience. In this case, the gadget uses two layers of LCD separated by approximately 5 millimeters. These send an entire four-dimensional (4D) light field of images so the eye can set focus between objects more naturally <ref name=”11”> Pirzada, Usman (2015). Nvidia Working On Next Generation Virtual Reality Device; The Near Eye Light Field Stereoscope, Aims To Bring It To The Market by 2018. Retrieved from http://wccftech.com/nvidia-virtual-reality-device-light-field-2018/</ref>.

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