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A near-eye lightfield display may be paired with a computer system that automatically updates the rendering viewpoint according to positional and orientational sensor data, such as a [[virtual reality]] system or [[augmented reality]].
 
A near-eye lightfield display may be paired with a computer system that automatically updates the rendering viewpoint according to positional and orientational sensor data, such as a [[virtual reality]] system or [[augmented reality]].
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There may be a human visual system response similar to the [[vestibulo-optical reflex]] in a system without positionial tracking that can be counteracted using a long focal distance for something that is displayed. This concept can be built into a software system that has an IMU attached by disabling the nearest parts of the image if the head moves, to avoid VOR discomfort.
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There may be a human visual system response similar to the [[vestibulo-ocular reflex]] in a system without positionial tracking that can be counteracted using a long focal distance for something that is displayed. This concept can be built into a software system that has an IMU attached by disabling the nearest parts of the image if the head moves, to avoid VOR discomfort.
    
Near-eye displays (NEDs) project images into a viewer’s eyes, creating a virtual image in their field of view. The image appears at a distance, and larger than the small display panel and optics used to create it. However, according to [[Doug Lanman]] and Luebke (2013), these kind of displays have a fundamental problem: the unaided human eye cannot accommodate (focus) on objects placed in close proximity.<ref name=”1”> Bhakta, V.R., Richuso, J. and Jain, A. (2014). DLP  Technology for Near Eye Display. Retrieved from http://www.ti.com/lit/wp/dlpa051/dlpa051.pdf</ref><ref name=”2”> Lanman, D. and Luebke, D. (2013). Near-Eye Light Field Displays. ACM Transactions on Graphics, 32(6)</ref><ref name=”3”> Stanford University. Near-Eye Light Field Displays. Retrieved from https://talks.stanford.edu/douglas-lanman-near-eye-light-field-displays/</ref>
 
Near-eye displays (NEDs) project images into a viewer’s eyes, creating a virtual image in their field of view. The image appears at a distance, and larger than the small display panel and optics used to create it. However, according to [[Doug Lanman]] and Luebke (2013), these kind of displays have a fundamental problem: the unaided human eye cannot accommodate (focus) on objects placed in close proximity.<ref name=”1”> Bhakta, V.R., Richuso, J. and Jain, A. (2014). DLP  Technology for Near Eye Display. Retrieved from http://www.ti.com/lit/wp/dlpa051/dlpa051.pdf</ref><ref name=”2”> Lanman, D. and Luebke, D. (2013). Near-Eye Light Field Displays. ACM Transactions on Graphics, 32(6)</ref><ref name=”3”> Stanford University. Near-Eye Light Field Displays. Retrieved from https://talks.stanford.edu/douglas-lanman-near-eye-light-field-displays/</ref>