Difference between revisions of "3D human-computer interaction"
Jump to navigation
Jump to search
m (Acro moved page 3D human-computer interaction to 3D computer interaction) |
|||
Line 1: | Line 1: | ||
'''3D Human-Computer Interaction''' (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. 3D HCI leverages depth, volume, and spatial context to enhance user experiences, unlike traditional 2D interactions (using a mouse, keyboard, or touch screen). | '''3D Human-Computer Interaction''' (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. 3D HCI leverages depth, volume, and spatial context to enhance user experiences, unlike traditional 2D interactions (using a mouse, keyboard, or touch screen). | ||
+ | |||
+ | It can be summed up as a situation where a person can move something around in 3D, and a computer knows where it is, and the computer can move something around in 3D, and the person knows where it is. | ||
The main area of interest is [[3D direct interaction]]. | The main area of interest is [[3D direct interaction]]. |
Revision as of 22:31, 31 August 2024
3D Human-Computer Interaction (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. 3D HCI leverages depth, volume, and spatial context to enhance user experiences, unlike traditional 2D interactions (using a mouse, keyboard, or touch screen).
It can be summed up as a situation where a person can move something around in 3D, and a computer knows where it is, and the computer can move something around in 3D, and the person knows where it is.
The main area of interest is 3D direct interaction.
It can involve solid view displays.
Controlling peripherals
- Motion Controllers: Devices like VR controllers that detect movement in three dimensions using IMUs and/or positional tracking, either optical or elsewise.
- Gesture Recognition: Cameras and sensors (e.g., Microsoft Kinect, Leap Motion) that capture body movements and hand gestures.
- Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment.
Visual peripherals
- solid view displays, including biscopic displays and holographic displays
- VR headsets
- Augmented Reality (AR): Overlaying digital information on the real world, typically through gadgets like AR glasses or smartphones.
Interaction techniques
- Manipulation of 3D Objects: Techniques for selecting, rotating, scaling, and otherwise interacting with virtual objects in a three-dimensional space.