Difference between revisions of "3D human-computer interaction"

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It can involve [[solid view display]]s.
 
It can involve [[solid view display]]s.
 
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==Controlling peripherals==
 
==Controlling peripherals==
 
* Motion Controllers: Devices like VR controllers that detect movement in three dimensions using IMUs and/or positional tracking, either optical or elsewise.
 
* Motion Controllers: Devices like VR controllers that detect movement in three dimensions using IMUs and/or positional tracking, either optical or elsewise.

Revision as of 20:07, 29 August 2024

3D Human-Computer Interaction (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. 3D HCI leverages depth, volume, and spatial context to enhance user experiences, unlike traditional 2D interactions (using a mouse, keyboard, or touch screen).

The main area of interest is 3D direct interaction.

It can involve solid view displays.

Controlling peripherals

  • Motion Controllers: Devices like VR controllers that detect movement in three dimensions using IMUs and/or positional tracking, either optical or elsewise.
  • Gesture Recognition: Cameras and sensors (e.g., Microsoft Kinect, Leap Motion) that capture body movements and hand gestures.
  • Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment.

Visual peripherals

Interaction techniques

  • Manipulation of 3D Objects: Techniques for selecting, rotating, scaling, and otherwise interacting with virtual objects in a three-dimensional space.

References