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This second version of the Oculus Rift introduced [[absolute positioning]]. In this project, the screen refresh rate was reduced and its resolution increased, thereby reducing adverse effects such as dizziness or nausea commonly associated with using these devices. However, it still has issues such as a limited field of view and the screen door effect, although these problems have been reduced compared to the Oculus Rift DK1. The screen resolution has improved, but pixels are still noticeable due to the proximity of the eyes to the screen.
This second version of the Oculus Rift introduced [[absolute positioning]]. In this project, the screen refresh rate was reduced and its resolution increased, thereby reducing adverse effects such as dizziness or nausea commonly associated with using these devices. However, it still has issues such as a limited field of view and the screen door effect, although these problems have been reduced compared to the Oculus Rift DK1. The screen resolution has improved, but pixels are still noticeable due to the proximity of the eyes to the screen.
[[File:Oculus Rift Development kit 2 positional tracker.jpg|thumb|Camara Oculus Rift DK2]]
[[File:Oculus Rift Development kit 2 positional tracker.jpg|thumb|Camara Oculus Rift DK2]]
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Regarding the absolute positioning system, the Oculus Rift DK2 incorporates an optical absolute positioning system. This type of system is known for its low cost, as it uses only a camera and a matrix of points in space to determine the headset's position at all times. This matrix of points was included beneath the headset's casing with small infrared LEDs capable of penetrating the protective plastic, improving the final appearance of the device compared to the Crystal Cove prototype, which had a similar positioning system. These infrared lights allow positioning in any lighting condition, without needing a well-lit area for absolute positioning to occur. However, the camera does not have impressive resolution and cannot be used as a webcam. It is designed as a specialized device to detect the Oculus Rift DK2's points in any lighting with a high refresh rate, minimizing latency.
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Regarding the absolute positioning system, the Oculus Rift DK2 incorporates an optical absolute positioning system. This type of system is known for its low cost, as it uses only a camera and a matrix of points in space to determine the headset's position at all times. This matrix of points was included beneath the headset's casing with small infrared LEDs capable of penetrating the protective plastic, improving the final appearance of the device compared to the [[Crystal Cove]] prototype, which had a similar positioning system. These infrared lights allow positioning in any lighting condition, without needing a well-lit area for absolute positioning to occur. However, the camera does not have impressive resolution and cannot be used as a webcam. It is designed as a specialized device to detect the Oculus Rift DK2's points in any lighting with a high refresh rate, minimizing latency.
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Unfortunately, the absolute positioning system is not perfect; it fails to track if you turn your back to the camera or move out of its field of view. This aspect of the camera disappointed many users, who expected an independent absolute positioning system that would allow the Oculus Rift to be used with other devices like the Virtuix Omni.
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Unfortunately, the absolute positioning system is not perfect; it fails to track if you turn your back to the camera or move out of its field of view. This aspect of the camera disappointed many users, who expected an independent absolute positioning system that would allow the Oculus Rift to be used with other devices like the [[Virtuix Omni]].
One of the weaknesses of the Oculus Rift DK2 is that, by reducing the screen size and increasing the size of the lenses, the edges of the screen are visible as two black bars at the edges of your field of view. This caused dissatisfaction among many users who complained about the reduced immersion. However, regular users noted that while the vertical bars seemed bothersome at first, they tended to fade over time.
One of the weaknesses of the Oculus Rift DK2 is that, by reducing the screen size and increasing the size of the lenses, the edges of the screen are visible as two black bars at the edges of your field of view. This caused dissatisfaction among many users who complained about the reduced immersion. However, regular users noted that while the vertical bars seemed bothersome at first, they tended to fade over time.