Changes

Jump to navigation Jump to search
109 bytes removed ,  00:32, 28 August 2024
Line 38: Line 38:  
[[Absolute positioning]] had not yet been introduced, meaning the ability to determine our position within the three dimensions of the XYZ space and identify our coordinates. In the absence of absolute positioning, some users conducted experiments by attaching a Razer Hydra controller (a device with absolute positioning) to the headset, configuring the controller to manage and control our position, allowing us to peek through a window or move out of the way before being hit by a ball.
 
[[Absolute positioning]] had not yet been introduced, meaning the ability to determine our position within the three dimensions of the XYZ space and identify our coordinates. In the absence of absolute positioning, some users conducted experiments by attaching a Razer Hydra controller (a device with absolute positioning) to the headset, configuring the controller to manage and control our position, allowing us to peek through a window or move out of the way before being hit by a ball.
   −
Una de las características adicionales de este visor, es que incluía 3 pares de lentes, pensados para las personas que tienen problemas de visión y necesitan utilizar gafas. Por otra parte, es el único de los visores de Oculus que tiene desacoplado completamente el controlador de la pantalla del propio visor. Este controlador consistía en una pequeña cajita negra que incluía multitud de botones (de manera similar a los monitores de ordenador), entre los cuales encontramos la configuración del brillo o el contraste, además de una salida HDMI, DVI y un puerto USB necesario para mandar los datos de la IMU al ordenador.
+
One of the additional features of this headset was that it included three pairs of lenses designed for people with vision problems who need to wear glasses.
 +
 
 +
It is the only Oculus headset where the controller is completely decoupled from the display of the headset itself. This controller was a small black box that included numerous buttons (similar to those on computer monitors), including settings for brightness and contrast, as well as HDMI, DVI outputs, and a USB port necessary for sending IMU data to the computer.
    
==== InfiniEye ====
 
==== InfiniEye ====

Navigation menu