Difference between revisions of "3D human-computer interaction"
Jump to navigation
Jump to search
m (Text replacement - "devices" to "gadgets") |
|||
Line 13: | Line 13: | ||
* [[solid view display]]s, including [[biscopic display]]s and [[holographic display]]s | * [[solid view display]]s, including [[biscopic display]]s and [[holographic display]]s | ||
* [[VR headset]]s | * [[VR headset]]s | ||
− | * Augmented Reality (AR): Overlaying digital information on the real world, typically through | + | * Augmented Reality (AR): Overlaying digital information on the real world, typically through gadgets like [[AR glasses]] or smartphones. |
==Interaction techniques== | ==Interaction techniques== |
Revision as of 16:28, 27 August 2024
3D Human-Computer Interaction (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. 3D HCI leverages depth, volume, and spatial context to enhance user experiences, unlike traditional 2D interactions (using a mouse, keyboard, or touch screen).
The main area of interest is 3D direct interaction.
It can involve solid view displays.
Controlling peripherals
- Motion Controllers: Devices like VR controllers that detect movement in three dimensions using IMUs and/or positional tracking, either optical or elsewise.
- Gesture Recognition: Cameras and sensors (e.g., Microsoft Kinect, Leap Motion) that capture body movements and hand gestures.
- Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment.
Visual peripherals
- solid view displays, including biscopic displays and holographic displays
- VR headsets
- Augmented Reality (AR): Overlaying digital information on the real world, typically through gadgets like AR glasses or smartphones.
Interaction techniques
- Manipulation of 3D Objects: Techniques for selecting, rotating, scaling, and otherwise interacting with virtual objects in a three-dimensional space.