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==General Information==
   
The Oculus Guardian is a boundary system that shows users of the [[Oculus Rift]] the limits of the area they are being tracked in. When in use with the [[Oculus Touch]], it displays in-app wall and floor translucent markers as soon as users approach the boundaries they have defined (figure 1). The markers are displayed in a layer superimposed over the game or experience being rendered. This allows for the user to move around an area safely, avoiding accidents like walking into walls or furniture <ref name=”1”> Oculus. Oculus Guardian System. Retrieved from https://developer3.oculus.com/documentation/pcsdk/latest/concepts/dg-guardian-system/</ref> <ref name=”2”> Feltham, J. (2016). Oculus teases “Guardian” boundary system for Touch, arriving this week. Retrieved from http://uploadvr.com/oculus-guardian-boundary-system/</ref> <ref name=”3”> Oscillada, J. M. (2017). Oculus introduces Guardian, a boundary system for Touch. Retrieved from http://virtualrealitytimes.com/2017/02/18/oculus-guardian-boundary-system/</ref>.
 
The Oculus Guardian is a boundary system that shows users of the [[Oculus Rift]] the limits of the area they are being tracked in. When in use with the [[Oculus Touch]], it displays in-app wall and floor translucent markers as soon as users approach the boundaries they have defined (figure 1). The markers are displayed in a layer superimposed over the game or experience being rendered. This allows for the user to move around an area safely, avoiding accidents like walking into walls or furniture <ref name=”1”> Oculus. Oculus Guardian System. Retrieved from https://developer3.oculus.com/documentation/pcsdk/latest/concepts/dg-guardian-system/</ref> <ref name=”2”> Feltham, J. (2016). Oculus teases “Guardian” boundary system for Touch, arriving this week. Retrieved from http://uploadvr.com/oculus-guardian-boundary-system/</ref> <ref name=”3”> Oscillada, J. M. (2017). Oculus introduces Guardian, a boundary system for Touch. Retrieved from http://virtualrealitytimes.com/2017/02/18/oculus-guardian-boundary-system/</ref>.
  
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