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===1956 - The Sensorama===
===1956 - The Sensorama===
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[[Morton Heilig]] developed the Sensorama, which was patented only in 1962 and might be considered the first true VR system. It was an arcade-style cabinet that stimulated all the senses. It had a stereoscopic 3D display, stereo speakers, vibrating seat, fans, and a scent producer. It was intended to fully immerse a person in a film. Heilig created six short films for his invention titled Motorcycle, Belly Dancer, Dune Buggy, Helicopter, A date with Sabina, and I’m a coca cola bottle! Heilig intended the Sensorama to be one in a line of products for the “cinema of the future”. Unable to secure financial backing, his vision never became reality.<ref name=”1”></ref> <ref name=”2”></ref> <ref name=”4”></ref> <ref name=”5”> Robertson, A. and Zelenko, M. Voices from a virtual past. Retrieved from https://www.theverge.com/a/virtual-reality/oral_history</ref> <ref name=”6”> Mazuryk, T. and Gervautz, M. (1996). Virtual Reality - History, applications, technology and Future (Technical Report). Retrieved from https://www.cg.tuwien.ac.at/research/publications/1996/mazuryk-1996-VRH/TR-186-2-96-06Paper.pdf</ref>
+
[[Morton Heilig]] developed the Sensorama, which was patented only in +1962 and might be considered the first true VR system. It was an arcade-style cabinet that stimulated all the senses. It had a stereoscopic 3D display, stereo speakers, vibrating seat, fans, and a scent producer. It was intended to fully immerse a person in a film. Heilig created six short films for his invention titled Motorcycle, Belly Dancer, Dune Buggy, Helicopter, A date with Sabina, and I’m a coca cola bottle! Heilig intended the Sensorama to be one in a line of products for the “cinema of the future”. Unable to secure financial backing, his vision never became reality.<ref name=”1”></ref> <ref name=”2”></ref> <ref name=”4”></ref> <ref name=”5”> Robertson, A. and Zelenko, M. Voices from a virtual past. Retrieved from https://www.theverge.com/a/virtual-reality/oral_history</ref> <ref name=”6”> Mazuryk, T. and Gervautz, M. (1996). Virtual Reality - History, applications, technology and Future (Technical Report). Retrieved from https://www.cg.tuwien.ac.at/research/publications/1996/mazuryk-1996-VRH/TR-186-2-96-06Paper.pdf</ref>
===1960 - First VR Head-Mounted Display===
===1960 - First VR Head-Mounted Display===
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===1993 - Sega’s virtual reality headset===
===1993 - Sega’s virtual reality headset===
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At the Consumer Electronics Show in 1993, Sega announced a virtual reality headset for the Sega Genesis console. The prototype had head tracking, stereo sound and LCD screens in the visor. Sega intended to have a general release of the product, but technical difficulties stopped that from happening and the headset remained as a prototype.<ref name=”1”></ref><ref name=”4”></ref>
+
At the Consumer Electronics Show in +1993, Sega announced a virtual reality headset for the Sega Genesis console. The prototype had head tracking, stereo sound and LCD screens in the visor. Sega intended to have a general release of the product, but technical difficulties stopped that from happening and the headset remained as a prototype.<ref name=”1”></ref><ref name=”4”></ref>
===1995 - Nintendo Virtual Boy===
===1995 - Nintendo Virtual Boy===