Difference between revisions of "3D human-computer interaction"
Jump to navigation
Jump to search
(style) |
|||
Line 1: | Line 1: | ||
'''3D Human-Computer Interaction''' (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. 3D HCI leverages depth, volume, and spatial context to enhance user experiences, unlike traditional 2D interactions (using a mouse, keyboard, or touch screen). | '''3D Human-Computer Interaction''' (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. 3D HCI leverages depth, volume, and spatial context to enhance user experiences, unlike traditional 2D interactions (using a mouse, keyboard, or touch screen). | ||
+ | |||
+ | It can involve [[solid view display]]s. | ||
==Input devices== | ==Input devices== |
Revision as of 00:57, 19 August 2024
3D Human-Computer Interaction (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. 3D HCI leverages depth, volume, and spatial context to enhance user experiences, unlike traditional 2D interactions (using a mouse, keyboard, or touch screen).
It can involve solid view displays.
Input devices
- Motion Controllers: Devices like the Nintendo Wii Remote or VR controllers that detect movement in three dimensions.
- Gesture Recognition: Cameras and sensors (e.g., Microsoft Kinect, Leap Motion) that capture body movements and hand gestures.
- Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment.
Output devices
- 3D Displays: Screens or projectors that provide a perception of depth, such as stereoscopic displays, holographic displays, or VR headsets.
- Augmented Reality (AR): Overlaying digital information on the real world, typically through devices like AR glasses or smartphones.
Interaction techniques
- Manipulation of 3D Objects: Techniques for selecting, rotating, scaling, and otherwise interacting with virtual objects in a three-dimensional space.