Difference between revisions of "3D human-computer interaction"
Jump to navigation
Jump to search
Line 4: | Line 4: | ||
* Motion Controllers: Devices like the [[Nintendo Wii Remote]] or VR controllers that detect movement in three dimensions. | * Motion Controllers: Devices like the [[Nintendo Wii Remote]] or VR controllers that detect movement in three dimensions. | ||
− | * Gesture Recognition: Cameras and sensors (e.g., [[Microsoft Kinect], [[Leap Motion]]) that capture body movements and hand gestures. | + | * Gesture Recognition: Cameras and sensors (e.g., [[Microsoft Kinect]], [[Leap Motion]]) that capture body movements and hand gestures. |
* Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment. | * Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment. | ||
Revision as of 18:38, 8 June 2024
3D Human-Computer Interaction (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. Unlike traditional 2D interactions (using a mouse, keyboard, or touch screen), 3D HCI leverages depth, volume, and spatial context to enhance user experiences and functionalities.
Input Devices
- Motion Controllers: Devices like the Nintendo Wii Remote or VR controllers that detect movement in three dimensions.
- Gesture Recognition: Cameras and sensors (e.g., Microsoft Kinect, Leap Motion) that capture body movements and hand gestures.
- Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment.
Output Devices
- 3D Displays: Screens or projectors that provide a perception of depth, such as stereoscopic displays, holographic displays, or VR headsets.
- Augmented Reality (AR): Overlaying digital information on the real world, typically through devices like AR glasses or smartphones.
Interaction techniques
- Manipulation of 3D Objects: Techniques for selecting, rotating, scaling, and otherwise interacting with virtual objects in a three-dimensional space.