Difference between revisions of "3D human-computer interaction"
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'''3D Human-Computer Interaction''' (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. Unlike traditional 2D interactions (using a mouse, keyboard, or touch screen), 3D HCI leverages depth, volume, and spatial context to enhance user experiences and functionalities. | '''3D Human-Computer Interaction''' (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. Unlike traditional 2D interactions (using a mouse, keyboard, or touch screen), 3D HCI leverages depth, volume, and spatial context to enhance user experiences and functionalities. | ||
+ | |||
+ | ==Input Devices== | ||
+ | |||
+ | * Motion Controllers: Devices like the Nintendo Wii Remote or VR controllers that detect movement in three dimensions. | ||
+ | * Gesture Recognition: Cameras and sensors (e.g., Microsoft Kinect, Leap Motion) that capture body movements and hand gestures. | ||
+ | * Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment. | ||
+ | |||
+ | ==Output Devices== | ||
+ | |||
+ | * 3D Displays: Screens or projectors that provide a perception of depth, such as stereoscopic displays, holographic displays, or VR headsets. | ||
+ | * Augmented Reality (AR): Overlaying digital information on the real world, typically through devices like AR glasses or smartphones. | ||
+ | |||
+ | ==Interaction techniques== | ||
+ | * Manipulation of 3D Objects: Techniques for selecting, rotating, scaling, and otherwise interacting with virtual objects in a three-dimensional space. | ||
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 18:38, 8 June 2024
3D Human-Computer Interaction (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. Unlike traditional 2D interactions (using a mouse, keyboard, or touch screen), 3D HCI leverages depth, volume, and spatial context to enhance user experiences and functionalities.
Input Devices
- Motion Controllers: Devices like the Nintendo Wii Remote or VR controllers that detect movement in three dimensions.
- Gesture Recognition: Cameras and sensors (e.g., Microsoft Kinect, Leap Motion) that capture body movements and hand gestures.
- Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment.
Output Devices
- 3D Displays: Screens or projectors that provide a perception of depth, such as stereoscopic displays, holographic displays, or VR headsets.
- Augmented Reality (AR): Overlaying digital information on the real world, typically through devices like AR glasses or smartphones.
Interaction techniques
- Manipulation of 3D Objects: Techniques for selecting, rotating, scaling, and otherwise interacting with virtual objects in a three-dimensional space.