Difference between revisions of "Texture gradient"
Jump to navigation
Jump to search
Line 4: | Line 4: | ||
It is a monocular cue. | It is a monocular cue. | ||
+ | |||
+ | It was developed into a concept by [[James J. Gibson]]. | ||
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 02:50, 12 May 2024
Texture gradient is a depth cue that involves a texture of a surface observably changing over distance.
It i possibly also known as texture perspective.
It is a monocular cue.
It was developed into a concept by James J. Gibson.