Difference between revisions of "3D human-computer interaction"

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* [[solid view display]]s, including [[biscopic display]]s and [[holographic display]]s
 
* [[solid view display]]s, including [[biscopic display]]s and [[holographic display]]s
 
* [[VR headset]]s
 
* [[VR headset]]s
* Augmented Reality (AR): Overlaying digital information on the real world, typically through gadgets like [[AR glasses]] or smartphones.
 
  
 
==Interaction techniques==
 
==Interaction techniques==

Revision as of 08:41, 29 December 2024

3D human-computer interaction (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space.

3D interaction is human-computer interaction in which the user's tasks are performed directly in a 3D spatial context.[1]

Full-duplex 3D HCI requires a 3D input device and a 3D display. The 3D display can be autostereoscopic, lightfield, or holographic.

It can be summed up as a situation where a person can move something around in 3D, and a computer knows where it is, and the computer can move something around in 3D, and the person knows where it is.

A main area of interest is 3D direct interaction.

It can involve solid view displays.

Control peripherals

  • Motion Controllers: Devices like VR controllers that detect movement in three dimensions using IMUs and/or positional tracking, either optical or elsewise.
  • Gesture Recognition: Cameras and sensors (e.g., Microsoft Kinect, Leap Motion) that capture body movements and hand gestures.
  • Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment.

Visual peripherals

Interaction techniques

  • Manipulation of 3D Objects: Techniques for selecting, rotating, scaling, and otherwise interacting with virtual objects in a three-dimensional space.

History

3D computer interaction succeeds 2D interactions (using a mouse, keyboard, or touch screen).

References