Difference between revisions of "3D human-computer interaction"
Line 1: | Line 1: | ||
'''3D human-computer interaction''' (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. | '''3D human-computer interaction''' (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space. | ||
+ | |||
+ | 3D interaction is human-computer interaction in which the user's tasks are performed directly in a 3D spatial context.<ref name="g747">{{cite web | last=Bowman | first=Doug A. | title=3D User Interfaces | website=The Interaction Design Foundation | date=2023-08-12 | url=https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/3d-user-interfaces | access-date=2024-12-21}}</ref> | ||
Full-duplex 3D HCI requires a [[3D input device]] and a [[3D display]]. The 3D display can be autostereoscopic, lightfield, or holographic. | Full-duplex 3D HCI requires a [[3D input device]] and a [[3D display]]. The 3D display can be autostereoscopic, lightfield, or holographic. | ||
Line 5: | Line 7: | ||
It can be summed up as a situation where a person can move something around in 3D, and a computer knows where it is, and the computer can move something around in 3D, and the person knows where it is. | It can be summed up as a situation where a person can move something around in 3D, and a computer knows where it is, and the computer can move something around in 3D, and the person knows where it is. | ||
− | + | A main area of interest is [[3D direct interaction]]. | |
It can involve [[solid view display]]s. | It can involve [[solid view display]]s. |
Revision as of 19:31, 21 December 2024
3D human-computer interaction (3D HCI) refers to the methods and technologies that allow users to interact with computers in a three-dimensional space.
3D interaction is human-computer interaction in which the user's tasks are performed directly in a 3D spatial context.[1]
Full-duplex 3D HCI requires a 3D input device and a 3D display. The 3D display can be autostereoscopic, lightfield, or holographic.
It can be summed up as a situation where a person can move something around in 3D, and a computer knows where it is, and the computer can move something around in 3D, and the person knows where it is.
A main area of interest is 3D direct interaction.
It can involve solid view displays.
Control peripherals
- Motion Controllers: Devices like VR controllers that detect movement in three dimensions using IMUs and/or positional tracking, either optical or elsewise.
- Gesture Recognition: Cameras and sensors (e.g., Microsoft Kinect, Leap Motion) that capture body movements and hand gestures.
- Haptic Feedback: Systems that provide tactile feedback to the user, enhancing the sense of touch in a virtual environment.
Visual peripherals
- solid view displays, including biscopic displays and holographic displays
- VR headsets
- Augmented Reality (AR): Overlaying digital information on the real world, typically through gadgets like AR glasses or smartphones.
Interaction techniques
- Manipulation of 3D Objects: Techniques for selecting, rotating, scaling, and otherwise interacting with virtual objects in a three-dimensional space.
History
3D computer interaction succeeds 2D interactions (using a mouse, keyboard, or touch screen).