Difference between revisions of "Positional tracking"

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== Methods ==
 
== Methods ==
* [[Electromagnetic tracking]]. Electromagnetic tracking requires an external source. It also does not work reliably in the presence of metallic objects, like a metal water bottle or laptop computer. Magnetic tracking is typically wired, but it does not have to be.
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* [[Camera-based tracking]] - This is used on the Oculus Quest and Meta Quest 2, 3, and Pro.
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* [[Electromagnetic tracking]]. Electromagnetic tracking requires an external source. It gets jittery and glitchy when there is metal around, like a metal laptop computer. Magnetic tracking is typically wired, but it does not have to be.
 
* [[UWB tracking]]
 
* [[UWB tracking]]
* [[Camera-based tracking]]
 
 
* [[Inertial tracking]]
 
* [[Inertial tracking]]
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== History ==
 
== History ==
 
3D tracking has been used for motion capture for 3D animated movies.
 
3D tracking has been used for motion capture for 3D animated movies.

Revision as of 18:03, 3 September 2024

3D tracking is the tracking of an object's position and orientation in a three-dimensional space.

3D tracking can be done in a number of ways, including electromagnetic tracking and camera-based tracking.

Methods of camera-based tracking include SLAM and VIO.

In general, tracking is either 3DOF tracking or 6DOF tracking.

Methods

History

3D tracking has been used for motion capture for 3D animated movies.

The 3DOF regime of cheap tracking was embraced by Oculus VR with the original Oculus Rift.

References