Difference between revisions of "Positional tracking"

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'''3D tracking''' is the tracking of an object's position and/or orientation in a three-dimensional space.
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'''3D tracking''' is the tracking of an object's position and orientation in a three-dimensional space.
  
3D tracking can be done in a few different ways, including [[electromagnetic tracking]], inertial tracking, and [[camera-based tracking]].
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3D tracking can be done in a number of ways, including [[electromagnetic tracking]] and [[camera-based tracking]].
 
 
In general, tracking is either [[3DOF]] tracking or [[6DOF tracking]].
 
  
 
Methods of camera-based tracking include [[SLAM]] and [[VIO]].
 
Methods of camera-based tracking include [[SLAM]] and [[VIO]].
  
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In general, tracking is either [[3DOF]] tracking or [[6DOF tracking]].
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== History ==
 
== History ==
 
3D tracking has been used for motion capture for 3D animated movies.
 
3D tracking has been used for motion capture for 3D animated movies.

Revision as of 18:03, 3 September 2024

3D tracking is the tracking of an object's position and orientation in a three-dimensional space.

3D tracking can be done in a number of ways, including electromagnetic tracking and camera-based tracking.

Methods of camera-based tracking include SLAM and VIO.

In general, tracking is either 3DOF tracking or 6DOF tracking.

History

3D tracking has been used for motion capture for 3D animated movies.

The 3DOF regime of cheap tracking was embraced by Oculus VR with the original Oculus Rift.

Methods

References