Difference between revisions of "Video-based AR"

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Passthrough, also known as "video passthrough", is a capability of mixed reality/virtual reality headsets where they can display the outside world by using cameras to the user. This makes it a sort of pseudo-augmented reality.
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'''Passthrough''', also known as "video passthrough", is a capability of mixed reality/virtual reality headsets where they can display the outside world by using cameras to the user. This makes it a sort of pseudo-augmented reality.
  
 
Video passthrough was popularized by the [[Lynx R1]].
 
Video passthrough was popularized by the [[Lynx R1]].
  
 
One of the difficulties of getting this right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the [[Quest Pro]] and [[Quest 3]], this uses a neural network. Other devices potentially also use a neural network.
 
One of the difficulties of getting this right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the [[Quest Pro]] and [[Quest 3]], this uses a neural network. Other devices potentially also use a neural network.

Revision as of 02:50, 6 May 2024

Passthrough, also known as "video passthrough", is a capability of mixed reality/virtual reality headsets where they can display the outside world by using cameras to the user. This makes it a sort of pseudo-augmented reality.

Video passthrough was popularized by the Lynx R1.

One of the difficulties of getting this right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the Quest Pro and Quest 3, this uses a neural network. Other devices potentially also use a neural network.