Difference between revisions of "Video-based AR"
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− | Passthrough, also known as "video passthrough", is a capability of mixed reality/virtual reality headsets where they can display the outside world by using cameras to the user. This makes it a sort of pseudo-augmented reality. | + | '''Passthrough''', also known as "video passthrough", is a capability of mixed reality/virtual reality headsets where they can display the outside world by using cameras to the user. This makes it a sort of pseudo-augmented reality. |
Video passthrough was popularized by the [[Lynx R1]]. | Video passthrough was popularized by the [[Lynx R1]]. | ||
One of the difficulties of getting this right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the [[Quest Pro]] and [[Quest 3]], this uses a neural network. Other devices potentially also use a neural network. | One of the difficulties of getting this right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the [[Quest Pro]] and [[Quest 3]], this uses a neural network. Other devices potentially also use a neural network. |
Revision as of 02:50, 6 May 2024
Passthrough, also known as "video passthrough", is a capability of mixed reality/virtual reality headsets where they can display the outside world by using cameras to the user. This makes it a sort of pseudo-augmented reality.
Video passthrough was popularized by the Lynx R1.
One of the difficulties of getting this right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the Quest Pro and Quest 3, this uses a neural network. Other devices potentially also use a neural network.