Difference between revisions of "CREAL"
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− | '''CREAL''' is a company that | + | [[File:Creal Logo.png|thumb|CREAL logo]] |
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+ | '''CREAL''' is a company that makes displays for [[augmented reality headset]]s. Specifically, [[sequential light-field display]]s. Its displays are near-eye light field displays. CREAL has marketed displays as suitable for [[AR glasses]]. | ||
+ | |||
+ | CREAL had planned to make a fixed foveated display.<ref name="e941">{{cite web | last=Lang | first=Ben | title=Hands-on: CREAL is Shrinking Its Light-field Display for AR & VR Headsets | website=Road to VR | date=2020-01-09 | url=https://www.roadtovr.com/ces-2020-creal-light-field-shrinking-for-ar-vr-headsets/ | access-date=2024-05-19}}</ref> | ||
+ | |||
+ | One of CREAL's patents details the use of a 2D point light array as the light source that is lit up sequentially.<ref>https://patentimages.storage.googleapis.com/aa/cb/2b/78d7ba039783dc/EP3542206B1.pdf "The point-light array 28 is an array of point-light sources distributed on a two-dimensional plane."</ref> Each point light is a source of light such as an LED that has a pinhole mask. | ||
+ | |||
+ | CREAL's technology follows the work of [[Andrew Maimone]] in sequential light field displays. | ||
+ | |||
+ | CREAL's team included engineers from Intel's smart glasses project, as well as from [[Magic Leap]].<ref name="g148">{{cite web | title=Innovation bringing augmented reality to the highest level I CREAL's mission | website=CREAL LIGHT-FIELD DISPLAY I Bringing AR within arm's reach | date=2024-09-10 | url=https://creal.com/about/ | access-date=2024-10-07}}</ref> | ||
+ | __NOTOC__ | ||
+ | ==History== | ||
+ | CREAL used [[DLP]], then switched to [[LCOS]]. The switch was in part because LCOS can have its driving method controlled more directly.<ref name="c126">{{cite web | last=Guttag | first=Karl | title=Mixed Reality at CES & AR/VR/MR 2024 (Part 3 Display Devices) | website=KGOnTech | date=2024-04-20 | url=https://kguttag.com/2024/04/20/mixed-reality-at-ces-ar-vr-mr-2024-part-3-display-devices/ | access-date=2024-10-15}}</ref> DLP's drive algorithm is closed off by Texas Instruments.<ref name="c126"/> | ||
+ | |||
+ | ==Display== | ||
+ | CREAL has developed a small optical engine for light field display. It has 36 degree diagonal field of view.<ref name="y894">{{cite web | title=The natural display of augmented reality I CREAL light-field display | website=CREAL LIGHT-FIELD DISPLAY I Bringing AR within arm's reach | date=2024-03-05 | url=https://creal.com/ar/ | access-date=2024-05-19}}</ref> The display surface has 91 percent transparency.<ref name="y894"/> | ||
+ | |||
+ | ==CREAL AR prototype== | ||
+ | The '''CREAL AR prototype''' is a prototype [[transparent display headset]] from CREAL. | ||
+ | |||
+ | ===Specifications=== | ||
+ | * Angular resolution: about 40 pixels per degree<ref name="h203">{{cite web | last=Lang | first=Ben | title=Hands-on: CREAL's Light-field Display Brings a New Layer of Immersion to AR | website=Road to VR | date=2023-06-03 | url=https://www.roadtovr.com/creal-light-field-display-new-immersion-ar/2/ | access-date=2024-09-26}}</ref> | ||
+ | * Diagonal field of view: About 36 degrees<ref name="h203"/> | ||
+ | |||
+ | ==Patents== | ||
+ | * [[US20240255762A1]] - Near-eye sequential light-field projector with correct monocular depth cues<ref name="h758">{{cite web | title=Near-eye sequential light-field projector with correct monocular depth cues | website=Google Patents | date=2024-03-29 | url=https://patents.google.com/patent/US20240255762A1/en | access-date=2024-08-28}}</ref> | ||
+ | * [[US11960083B2]] - Near-eye sequential light-field projector with correct monocular depth cues<ref name="l257">{{cite web | title=Near-eye sequential light-field projector with correct monocular depth cues | website=Google Patents | date=2017-09-19 | url=https://patents.google.com/patent/US11960083B2/en | access-date=2024-08-28}}</ref> | ||
+ | * [[CA3172473A1]] - Near-eye image projection system having foveated projection and expanded eye-box region<ref name="e808">{{cite web | title=Near-eye image projection system having foveated projection and expanded eye-box region | website=Google Patents | date=2020-04-14 | url=https://patents.google.com/patent/CA3172473A1/en | access-date=2024-08-28}}</ref> | ||
+ | * [[US20210382307A1]] - Light-field mixed reality system with correct monocular depth cues to a viewer<ref name="p419">{{cite web | title=Light-field mixed reality system with correct monocular depth cues to a viewer | website=Google Patents | date=2019-12-20 | url=https://patents.google.com/patent/US20210382307A1/ | access-date=2024-08-28}}</ref> | ||
+ | * [[WO2022175716A1]] - Near-eye light-field display system having high efficiency and method of projecting a projection virtual pixel using the near-eye light-field display system<ref name="j440">{{cite web | title=Near-eye light-field display system having high efficiency and method of projecting a projection virtual pixel using the near-eye light-field display system | website=Google Patents | date=2021-02-18 | url=https://patents.google.com/patent/WO2022175716A1/ | access-date=2024-08-28}}</ref> | ||
+ | * [[EP4348335A1]] - Light-field projector having a small form factor<ref name="y376">{{cite web | title=Light-field projector having a small form factor | website=Google Patents | date=2021-06-03 | url=https://patents.google.com/patent/EP4348335A1/en | access-date=2024-08-28}}</ref> | ||
+ | * US20220404689A1 - Light-field virtual and mixed reality system having foveated projection <ref name="n165">{{cite web | title=Light-field virtual and mixed reality system having foveated projection | website=Google Patents | date=2020-10-26 | url=https://patents.google.com/patent/US20220404689A1/en | access-date=2024-08-28}}</ref> | ||
+ | * [[US20230280586A1]] - Near-eye image projection system and wearable device comprising said near-eye image projection system<ref name="b705">{{cite web | title=Near-eye image projection system and wearable device comprising said near-eye image projection system | website=Google Patents | date=2020-08-20 | url=https://patents.google.com/patent/US20230280586A1/en | access-date=2024-08-28}}</ref> | ||
+ | * [[WO2022112818A1]] - High-resolution light-field projector<ref name="l270">{{cite web | title=High-resolution light-field projector | website=Google Patents | date=2020-11-24 | url=https://patents.google.com/patent/WO2022112818A1/en | access-date=2024-08-28}}</ref> | ||
+ | * EP4252060A1 - High-resolution light-field projector | ||
+ | |||
+ | ==References== | ||
+ | {{Reflist}} | ||
[[Category:Display companies]] | [[Category:Display companies]] | ||
+ | [[Category:Companies]] | ||
+ | [[Category:Headset companies]] | ||
+ | [[Category:Light field display]] |
Latest revision as of 22:21, 13 December 2024
CREAL is a company that makes displays for augmented reality headsets. Specifically, sequential light-field displays. Its displays are near-eye light field displays. CREAL has marketed displays as suitable for AR glasses.
CREAL had planned to make a fixed foveated display.[1]
One of CREAL's patents details the use of a 2D point light array as the light source that is lit up sequentially.[2] Each point light is a source of light such as an LED that has a pinhole mask.
CREAL's technology follows the work of Andrew Maimone in sequential light field displays.
CREAL's team included engineers from Intel's smart glasses project, as well as from Magic Leap.[3]
History[edit]
CREAL used DLP, then switched to LCOS. The switch was in part because LCOS can have its driving method controlled more directly.[4] DLP's drive algorithm is closed off by Texas Instruments.[4]
Display[edit]
CREAL has developed a small optical engine for light field display. It has 36 degree diagonal field of view.[5] The display surface has 91 percent transparency.[5]
CREAL AR prototype[edit]
The CREAL AR prototype is a prototype transparent display headset from CREAL.
Specifications[edit]
Patents[edit]
- US20240255762A1 - Near-eye sequential light-field projector with correct monocular depth cues[7]
- US11960083B2 - Near-eye sequential light-field projector with correct monocular depth cues[8]
- CA3172473A1 - Near-eye image projection system having foveated projection and expanded eye-box region[9]
- US20210382307A1 - Light-field mixed reality system with correct monocular depth cues to a viewer[10]
- WO2022175716A1 - Near-eye light-field display system having high efficiency and method of projecting a projection virtual pixel using the near-eye light-field display system[11]
- EP4348335A1 - Light-field projector having a small form factor[12]
- US20220404689A1 - Light-field virtual and mixed reality system having foveated projection [13]
- US20230280586A1 - Near-eye image projection system and wearable device comprising said near-eye image projection system[14]
- WO2022112818A1 - High-resolution light-field projector[15]
- EP4252060A1 - High-resolution light-field projector
References[edit]
- ↑ Lang, Ben (2020-01-09). "Hands-on: CREAL is Shrinking Its Light-field Display for AR & VR Headsets". https://www.roadtovr.com/ces-2020-creal-light-field-shrinking-for-ar-vr-headsets/.
- ↑ https://patentimages.storage.googleapis.com/aa/cb/2b/78d7ba039783dc/EP3542206B1.pdf "The point-light array 28 is an array of point-light sources distributed on a two-dimensional plane."
- ↑ "Innovation bringing augmented reality to the highest level I CREAL's mission". 2024-09-10. https://creal.com/about/.
- ↑ Jump up to: 4.0 4.1 Guttag, Karl (2024-04-20). "Mixed Reality at CES & AR/VR/MR 2024 (Part 3 Display Devices)". https://kguttag.com/2024/04/20/mixed-reality-at-ces-ar-vr-mr-2024-part-3-display-devices/.
- ↑ Jump up to: 5.0 5.1 "The natural display of augmented reality I CREAL light-field display". 2024-03-05. https://creal.com/ar/.
- ↑ Jump up to: 6.0 6.1 Lang, Ben (2023-06-03). "Hands-on: CREAL's Light-field Display Brings a New Layer of Immersion to AR". https://www.roadtovr.com/creal-light-field-display-new-immersion-ar/2/.
- ↑ "Near-eye sequential light-field projector with correct monocular depth cues". 2024-03-29. https://patents.google.com/patent/US20240255762A1/en.
- ↑ "Near-eye sequential light-field projector with correct monocular depth cues". 2017-09-19. https://patents.google.com/patent/US11960083B2/en.
- ↑ "Near-eye image projection system having foveated projection and expanded eye-box region". 2020-04-14. https://patents.google.com/patent/CA3172473A1/en.
- ↑ "Light-field mixed reality system with correct monocular depth cues to a viewer". 2019-12-20. https://patents.google.com/patent/US20210382307A1/.
- ↑ "Near-eye light-field display system having high efficiency and method of projecting a projection virtual pixel using the near-eye light-field display system". 2021-02-18. https://patents.google.com/patent/WO2022175716A1/.
- ↑ "Light-field projector having a small form factor". 2021-06-03. https://patents.google.com/patent/EP4348335A1/en.
- ↑ "Light-field virtual and mixed reality system having foveated projection". 2020-10-26. https://patents.google.com/patent/US20220404689A1/en.
- ↑ "Near-eye image projection system and wearable device comprising said near-eye image projection system". 2020-08-20. https://patents.google.com/patent/US20230280586A1/en.
- ↑ "High-resolution light-field projector". 2020-11-24. https://patents.google.com/patent/WO2022112818A1/en.