Difference between revisions of "Near-eye display"

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A '''near-eye display''' is a [[dynamic visual display]] that is near the eye, and typically only seen by one eye. It can be used in a stereoscopic pair for example in a [[VR headset]]. Two near-eye diplays are used in VR headsets, one for each eye.
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A '''near-eye display''' is a visual [[display]] that is near the eye. It can be in pairs, so that the left and right eye each see their own near-eye displays.
  
Google glass uses only one near eye display, so it is monocular.
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It can be used in a stereoscopic pair for example in a [[VR headset]]. Two near-eye displays are used in VR headsets, one for each eye.
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Near-eye displays can be classified in a number of ways. The most common types of near-eye display are transparent head-up displays (HUDs) and VR headset displays. VR headset displays are typically opaque, so they block out the light from behind them.
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Near-eye displays classically are driven using a two-dimensional array of pixels, similar to a traditional screen. However, to have a full 3D visual experience, a near eye display must display a light field, or at least more focal cues.
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Transparent near-eye displays consist of an image generator (such as an LCOS microprojector) and an [[optical combiner]].<ref name="o398">{{cite web | last=User | first=Super | title=Near-Eye Display: Basics | website=Home | url=https://www.optecks.com/Portal/index.php/knowledge-center/near-eye-display-root/near-1 | access-date=2025-01-25}}</ref>
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==Factors==
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* Pupil size (Eyebox size)
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* Flicker
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==See also==
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* [[Virtual retinal display]]
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==References==
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{{Reflist}}
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[[Category:Near-eye display]]
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[[Category:Display]]

Latest revision as of 03:58, 27 February 2025

A near-eye display is a visual display that is near the eye. It can be in pairs, so that the left and right eye each see their own near-eye displays.

It can be used in a stereoscopic pair for example in a VR headset. Two near-eye displays are used in VR headsets, one for each eye.

Near-eye displays can be classified in a number of ways. The most common types of near-eye display are transparent head-up displays (HUDs) and VR headset displays. VR headset displays are typically opaque, so they block out the light from behind them.

Near-eye displays classically are driven using a two-dimensional array of pixels, similar to a traditional screen. However, to have a full 3D visual experience, a near eye display must display a light field, or at least more focal cues.

Transparent near-eye displays consist of an image generator (such as an LCOS microprojector) and an optical combiner.[1]

Factors[edit]

  • Pupil size (Eyebox size)
  • Flicker

See also[edit]

References[edit]