Difference between revisions of "Near-eye display"
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− | A '''near-eye display''' is a [[ | + | A '''near-eye display''' is a visual [[display]] that is near the eye. It can be in pairs, so that the left and right eye each see their own near-eye displays. |
− | + | It can be used in a stereoscopic pair for example in a [[VR headset]]. Two near-eye displays are used in VR headsets, one for each eye. | |
+ | |||
+ | Near-eye displays can be classified in a number of ways. The most common types of near-eye display are transparent head-up displays (HUDs) and VR headset displays. VR headset displays are typically opaque, so they block out the light from behind them. | ||
+ | |||
+ | Near-eye displays classically are driven using a two-dimensional array of pixels, similar to a traditional screen. However, to have a full 3D visual experience, a near eye display must display a light field, or at least more focal cues. | ||
+ | |||
+ | Transparent near-eye displays consist of an image generator (such as an LCOS microprojector) and an [[optical combiner]].<ref name="o398">{{cite web | last=User | first=Super | title=Near-Eye Display: Basics | website=Home | url=https://www.optecks.com/Portal/index.php/knowledge-center/near-eye-display-root/near-1 | access-date=2025-01-25}}</ref> | ||
+ | |||
+ | ==Factors== | ||
+ | * Pupil size (Eyebox size) | ||
+ | * Flicker | ||
+ | |||
+ | ==See also== | ||
+ | * [[Virtual retinal display]] | ||
+ | |||
+ | ==References== | ||
+ | {{Reflist}} | ||
+ | |||
+ | [[Category:Near-eye display]] | ||
+ | [[Category:Display]] |
Latest revision as of 03:58, 27 February 2025
A near-eye display is a visual display that is near the eye. It can be in pairs, so that the left and right eye each see their own near-eye displays.
It can be used in a stereoscopic pair for example in a VR headset. Two near-eye displays are used in VR headsets, one for each eye.
Near-eye displays can be classified in a number of ways. The most common types of near-eye display are transparent head-up displays (HUDs) and VR headset displays. VR headset displays are typically opaque, so they block out the light from behind them.
Near-eye displays classically are driven using a two-dimensional array of pixels, similar to a traditional screen. However, to have a full 3D visual experience, a near eye display must display a light field, or at least more focal cues.
Transparent near-eye displays consist of an image generator (such as an LCOS microprojector) and an optical combiner.[1]
Factors[edit]
- Pupil size (Eyebox size)
- Flicker