Difference between revisions of "Transform matrix"
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+ | A '''transform matrix''' is a data structure that holds the scale, rotation, and translation of an object relative to a root node, also called a parent transform. | ||
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Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT. | Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT. | ||
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+ | Transform matrixes are useful in [[scene graphs]], for example in [[RealityKit]]. | ||
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+ | ==References== | ||
+ | {{Reflist}} | ||
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+ | [[Category:3D]] | ||
+ | [[Category:Rendering]] |
Latest revision as of 14:49, 10 March 2025
A transform matrix is a data structure that holds the scale, rotation, and translation of an object relative to a root node, also called a parent transform.
Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.
Transform matrixes are useful in scene graphs, for example in RealityKit.