Difference between revisions of "Transform matrix"

(Created page with "Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.")
 
m (added Category:Rendering using HotCat)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
A '''transform matrix''' is a data structure that holds the scale, rotation, and translation of an object relative to a root node, also called a parent transform.
 +
 
Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.
 
Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.
 +
 +
Transform matrixes are useful in [[scene graphs]], for example in [[RealityKit]].
 +
 +
==References==
 +
{{Reflist}}
 +
 +
[[Category:3D]]
 +
[[Category:Rendering]]

Latest revision as of 14:49, 10 March 2025

A transform matrix is a data structure that holds the scale, rotation, and translation of an object relative to a root node, also called a parent transform.

Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.

Transform matrixes are useful in scene graphs, for example in RealityKit.

ReferencesEdit