Difference between revisions of "Lens array-based light field display"
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− | A '''microlens-based light field display''' is a type of 3D display that uses | + | A '''microlens-based light field display''' is a type of 3D display that uses a [[microlens array]] (MLA) to show a [[light field]]. It is a type of [[light field display]]. |
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+ | Its underlying display source can be a [[microdisplay]]. | ||
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+ | A microlens array based light field display is intended to recreate a set of virtual points through which rays of different angles of light pass through in front of the user's eyes. Ideally, a high number of points are generated. | ||
It can be near-eye or far-eye. | It can be near-eye or far-eye. | ||
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Its input is light field data. | Its input is light field data. | ||
− | The | + | The individual lenses are not visible because the array is out of focus.<ref>https://www.youtube.com/watch?v=uwCwtBxZM7g</ref> |
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+ | It is possible for microlens-based light-field displays to cause [[VAC]], such as that which can be seen on the product label of a PowerBook G3 Lombard model. | ||
__NOTOC__ | __NOTOC__ | ||
==Examples== | ==Examples== | ||
− | FoVI3D developed these.<ref name="f364">{{cite web | title= | url=https://www.arch.tamu.edu/app/uploads/2021/10/FoVI3D_DeepDrive.pdf | access-date=2024-07-17}}</ref> | + | [[FoVI3D]] developed these.<ref name="f364">{{cite web | title= | url=https://www.arch.tamu.edu/app/uploads/2021/10/FoVI3D_DeepDrive.pdf | access-date=2024-07-17}}</ref> FoVI3D made displays that tiled underlying flat microdisplays.<ref name="f364"/> |
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− | + | [[Doug Lanman]] developed a near-eye display with microlenses at NVIDIA. This was the [[Nvidia near-eye lightfield display]] project. | |
==Construction== | ==Construction== |
Latest revision as of 19:21, 1 February 2025
A microlens-based light field display is a type of 3D display that uses a microlens array (MLA) to show a light field. It is a type of light field display.
Its underlying display source can be a microdisplay.
A microlens array based light field display is intended to recreate a set of virtual points through which rays of different angles of light pass through in front of the user's eyes. Ideally, a high number of points are generated.
It can be near-eye or far-eye.
Its input is light field data.
The individual lenses are not visible because the array is out of focus.[1]
It is possible for microlens-based light-field displays to cause VAC, such as that which can be seen on the product label of a PowerBook G3 Lombard model.
Examples[edit]
FoVI3D developed these.[2] FoVI3D made displays that tiled underlying flat microdisplays.[2]
Doug Lanman developed a near-eye display with microlenses at NVIDIA. This was the Nvidia near-eye lightfield display project.
Construction[edit]
A microlens-based light field display is based on an underlying 2D flat panel display. There is a grid of microlenses on top of the display.
Each microlens has multiple pixels underneath it. Each pixel generates a ray that has a unique origin and angle when it comes out of a microlens.[2]
Two lenticular sheets with the lenticular pattern perpendicular to each other can be used to emulate a microlens array.[3]
The spatial resolution of a simultaneous light field display is proportional to the ratio of the microlens focal length to the distance of the display from the eye.[4]
An optical element to block the cross talk from one microlens to the next is called a baffle.[2]
References[edit]
- ↑ https://www.youtube.com/watch?v=uwCwtBxZM7g
- ↑ Jump up to: 2.0 2.1 2.2 2.3 "Error: no
|title=
specified when using {{Cite web}}". https://www.arch.tamu.edu/app/uploads/2021/10/FoVI3D_DeepDrive.pdf. - ↑ https://www.jsr.org/hs/index.php/path/article/download/5965/2712/39803
- ↑ "Error: no
|title=
specified when using {{Cite web}}". https://research.nvidia.com/sites/default/files/pubs/2013-11_Near-Eye-Light-Field/NVIDIA-NELD.pdf.