|
|
(10 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
− | A '''solidview display''' is a display device that can show solid-looking objects that look solid in the real world.
| + | #Redirect [[Three-dimensional display]] |
− | | |
− | Solidity can be generated using:
| |
− | * [[Light-field]] technology with a black background
| |
− | * [[Holographic]] technology with a black background
| |
− | | |
− | Solidview displays work by showing different focal depths at the same time.
| |
− | | |
− | Solidview displays connected to a computer system can enable a 3D human-computer interaction loop, which can be used in 3D software for design.
| |
− | | |
− | A solidview display shows [[depth cue]]s based largely on focus and/or [[binocular disparity]].
| |
− | | |
− | A [[light field display]] is a type of display that can show full proper focus.
| |
− | | |
− | Solidview displays can be world-fixed, like mounted on a desk, or they can be head fixed, like built into a [[VR headset]].
| |
− | | |
− | ==Approaches==
| |
− | There are multiple ways to get a solidview display to show proper focus, thereby giving proper [[accommodation]] cues. The two main ways are [[holographic display]]s and [[light field display]]s. A light field display sends focal stacks of images based on [[ray]]s to the eye.
| |
− | | |
− | Multifocal displays are displays that show multiple focus images at the same time, so that the eye can choose what to focus on.
| |
− | | |
− | A partial form of 3D displays is to use biscopy or autobiscopy using parallax barriers.
| |
− | | |
− | ==References==
| |
− | {{Reflist}}
| |
− | | |
− | [[Category:Display]]
| |