Difference between revisions of "Accommodation"

From XVRWiki
Jump to navigation Jump to search
m (added Category:Eye using HotCat)
Line 2: Line 2:
  
 
An eye accommodates to see things close up, where the incoming rays are not parallel. When it does this, the lens thickens in depth and increases its curvature y being pulled by the zonules.
 
An eye accommodates to see things close up, where the incoming rays are not parallel. When it does this, the lens thickens in depth and increases its curvature y being pulled by the zonules.
 +
 +
Accommodation has a latency of about 350 - 400 msec (.35 to .4 sec) after an initial visual stimulus.<ref name="p956">{{cite web | last=Hodgson | first=Douglas | title=Chapter 17 | website=Schor lab in UC Berkeley | url=http://schorlab.berkeley.edu/passpro/oculomotor/html/chapter_17.html#components | access-date=2024-05-24}}</ref>
  
 
==See also==
 
==See also==

Revision as of 02:07, 24 May 2024

Accommodation is how an eye focuses using its lens. It happens using zonules and ciliary muscles.

An eye accommodates to see things close up, where the incoming rays are not parallel. When it does this, the lens thickens in depth and increases its curvature y being pulled by the zonules.

Accommodation has a latency of about 350 - 400 msec (.35 to .4 sec) after an initial visual stimulus.[1]

See also

Vergence-accommodation conflict