Difference between revisions of "Scene graph"
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A '''scene graph''' is a data structure that holds relationships between objects and nodes in a scene. It is used in 3D rendering. It is a collection of nodes in a graph or tree structure, often used to represent a scene hierarchy through [[transform matrix]]es. | A '''scene graph''' is a data structure that holds relationships between objects and nodes in a scene. It is used in 3D rendering. It is a collection of nodes in a graph or tree structure, often used to represent a scene hierarchy through [[transform matrix]]es. | ||
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+ | [[USD]] is a format for scene graphs. | ||
[[Category:Data structures]] | [[Category:Data structures]] |
Revision as of 13:33, 8 May 2024
A scene graph is a data structure that holds relationships between objects and nodes in a scene. It is used in 3D rendering. It is a collection of nodes in a graph or tree structure, often used to represent a scene hierarchy through transform matrixes.
USD is a format for scene graphs.