Difference between revisions of "Video-based AR"

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Video passthrough was popularized by the [[Lynx R1]] and furthered by the [[Quest 2]] and [[Quest Pro]].
 
Video passthrough was popularized by the [[Lynx R1]] and furthered by the [[Quest 2]] and [[Quest Pro]].
  
One of the difficulties of getting this right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the Quest Pro and [[Quest 3]], this uses a neural network. Other devices potentially also use a neural network.
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One of the difficulties of doing passthrough right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the Quest Pro and [[Quest 3]], this uses a neural network. Other devices potentially also use a neural network.

Revision as of 02:51, 6 May 2024

Passthrough is a capability of a mixed reality headset to show the outside world to the user by using cameras to pass through a video feed. It is also known as "video passthrough". This makes it a sort of pseudo-augmented reality or some people call it mixed reality.

Video passthrough was popularized by the Lynx R1 and furthered by the Quest 2 and Quest Pro.

One of the difficulties of doing passthrough right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the Quest Pro and Quest 3, this uses a neural network. Other devices potentially also use a neural network.