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2010s-era VR headsets commonly used cheap lenses that had a lot of chromatic aberration around the edges of the images. One way to fix this is by applying a layer or shader in software to pre-distort the image on the screen (or screens) of the headset before it goes through the lens. Apparently this was pioneered at or by, or in some way related to [[ZeniMax Media]].
 
2010s-era VR headsets commonly used cheap lenses that had a lot of chromatic aberration around the edges of the images. One way to fix this is by applying a layer or shader in software to pre-distort the image on the screen (or screens) of the headset before it goes through the lens. Apparently this was pioneered at or by, or in some way related to [[ZeniMax Media]].
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[[Category:Software]]
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[[Category:Rendering]]

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