Line 1:
Line 1:
+
A '''transform matrix''' is a method of representing how one object is scaled, rotated, and moved relative to another.
+
Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.
Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.
+
+
Transform matrixes are useful in [[scene graphs]], for example in [[RealityKit]].